@babylonjs/core
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120 lines • 4.21 kB
JavaScript
// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
const name = "pbrBlockReflectivity";
const shader = `struct reflectivityOutParams
{float microSurface;float roughness;vec3 surfaceReflectivityColor;
vec3 surfaceAlbedo;
vec3 ambientOcclusionColor;
vec2 metallicRoughness;
vec4 surfaceMetallicColorMap;
vec3 metallicF0;
vec4 surfaceReflectivityColorMap;
};
reflectivityOutParams reflectivityBlock(
in vec4 vReflectivityColor
,in vec3 surfaceAlbedo
,in vec4 metallicReflectanceFactors
,in vec3 reflectivityInfos
,in vec4 surfaceMetallicOrReflectivityColorMap
,in vec3 ambientOcclusionColorIn
,in vec4 microSurfaceTexel
,in vec4 detailColor
,in vec4 vDetailInfos
)
{reflectivityOutParams outParams;float microSurface=vReflectivityColor.a;vec3 surfaceReflectivityColor=vReflectivityColor.rgb;
vec2 metallicRoughness=surfaceReflectivityColor.rg;
outParams.surfaceMetallicColorMap=surfaceMetallicOrReflectivityColorMap;
vec3 aoStoreInMetalMap=vec3(surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r);outParams.ambientOcclusionColor=mix(ambientOcclusionColorIn,aoStoreInMetalMap,reflectivityInfos.z);
metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.b;
metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.r;
metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.a;
metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.g;
float detailRoughness=mix(0.5,detailColor.b,vDetailInfos.w);float loLerp=mix(0.,metallicRoughness.g,detailRoughness*2.);float hiLerp=mix(metallicRoughness.g,1.,(detailRoughness-0.5)*2.);metallicRoughness.g=mix(loLerp,hiLerp,step(detailRoughness,0.5));
metallicRoughness.g*=microSurfaceTexel.r;
outParams.metallicRoughness=metallicRoughness;
microSurface=1.0-metallicRoughness.g;vec3 baseColor=surfaceAlbedo;
outParams.surfaceAlbedo=baseColor.rgb*(1.0-metallicRoughness.r);surfaceReflectivityColor=mix(0.16*reflectance*reflectance,baseColor,metallicRoughness.r);
vec3 metallicF0=metallicReflectanceFactors.rgb;
outParams.metallicF0=metallicF0;
outParams.surfaceAlbedo=mix(baseColor.rgb*(1.0-metallicF0),vec3(0.,0.,0.),metallicRoughness.r);surfaceReflectivityColor=mix(metallicF0,baseColor,metallicRoughness.r);
surfaceReflectivityColor*=surfaceMetallicOrReflectivityColorMap.rgb;
outParams.surfaceReflectivityColorMap=surfaceMetallicOrReflectivityColorMap;
microSurface*=surfaceMetallicOrReflectivityColorMap.a;microSurface*=reflectivityInfos.z;
microSurface*=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);
microSurface*=microSurfaceTexel.r;
microSurface=saturate(microSurface);float roughness=1.-microSurface;outParams.microSurface=microSurface;outParams.roughness=roughness;outParams.surfaceReflectivityColor=surfaceReflectivityColor;return outParams;}
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
/** @internal */
export const pbrBlockReflectivity = { name, shader };
//# sourceMappingURL=pbrBlockReflectivity.js.map