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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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export * from "./andOrNotEvaluator"; export * from "./assetsManager"; export * from "./basis"; export * from "./dds"; export * from "./decorators"; export * from "./deferred"; export * from "./environmentTextureTools"; export * from "./meshExploder"; export * from "./filesInput"; export * from "./HighDynamicRange/index"; export * from "./khronosTextureContainer"; export * from "./observable"; export * from "./observable.extensions"; export * from "./performanceMonitor"; export * from "./sceneOptimizer"; export * from "./sceneSerializer"; export * from "./smartArray"; export * from "./stringDictionary"; export * from "./tags"; export * from "./textureTools"; export * from "../Shaders/lodCube.fragment"; export * from "../Shaders/lod.fragment"; export * from "../ShadersWGSL/lodCube.fragment"; export * from "../ShadersWGSL/lod.fragment"; export * from "./tga"; export * from "./tools"; export * from "./videoRecorder"; export * from "./virtualJoystick"; export * from "./workerPool"; export * from "./logger"; export * from "./typeStore"; export * from "./filesInputStore"; export * from "./deepCopier"; export * from "./deepMerger"; export * from "./pivotTools"; export * from "./precisionDate"; export * from "./screenshotTools"; export * from "./webRequest"; export * from "./iInspectable"; export * from "./brdfTextureTools"; export * from "./rgbdTextureTools"; export * from "./gradients"; export * from "./perfCounter"; export * from "./fileRequest"; export * from "./customAnimationFrameRequester"; export * from "./retryStrategy"; export * from "./interfaces/screenshotSize"; export * from "./interfaces/iPerfViewer"; export * from "./fileTools"; export * from "./stringTools"; export * from "./dataReader"; export * from "./minMaxReducer"; export * from "./depthReducer"; export * from "./dataStorage"; export * from "./sceneRecorder"; export * from "./khronosTextureContainer2"; export * from "./trajectoryClassifier"; export * from "./timer"; export * from "./copyTools"; export * from "./reflector"; export * from "./domManagement"; export * from "./pressureObserverWrapper"; export * from "./PerformanceViewer/index"; export * from "./coroutine"; export * from "./guid"; export * from "./error"; export * from "./snapshotRenderingHelper"; export * from "./observableCoroutine"; export * from "./copyTextureToTexture"; /** @deprecated Use individual exports */ export { DumpTools } from "./dumpTools"; export * from "./greasedLineTools"; export * from "./equirectangularCapture"; export * from "./decorators.serialization"; export * from "./asyncLock"; export * from "./bitArray"; export * from "./urlTools"; export * from "../Shaders/rgbdDecode.fragment"; export * from "../Shaders/rgbdEncode.fragment"; export * from "../ShadersWGSL/rgbdDecode.fragment"; export * from "../ShadersWGSL/rgbdEncode.fragment"; export * from "../Shaders/copyTextureToTexture.fragment"; export * from "../ShadersWGSL/copyTextureToTexture.fragment";