@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
56 lines (55 loc) • 2.32 kB
TypeScript
export * from "./abstractMesh";
import "./abstractMesh.decalMap";
export * from "./abstractMesh.hotSpot";
export * from "./Compression/index";
export * from "./csg";
export * from "./meshUVSpaceRenderer";
export * from "./geometry";
export * from "./groundMesh";
export * from "./goldbergMesh";
export * from "./trailMesh";
export * from "./instancedMesh";
export * from "./linesMesh";
export * from "./mesh";
export * from "./mesh.vertexData";
export * from "./meshBuilder";
export * from "./meshSimplification";
export * from "./meshSimplificationSceneComponent";
export * from "./meshUtils";
export * from "./polygonMesh";
export * from "./geodesicMesh";
export * from "./subMesh";
export * from "./subMesh.project";
export * from "./lattice";
export * from "./lattice.material";
export * from "./meshLODLevel";
export * from "./transformNode";
export * from "./Builders/index";
export * from "./WebGL/webGLDataBuffer";
export * from "./WebGPU/webgpuDataBuffer";
export * from "./GreasedLine/greasedLineMesh";
export * from "./GreasedLine/greasedLineRibbonMesh";
export * from "./GreasedLine/greasedLineBaseMesh";
export * from "./csg2";
export * from "./mesh.vertexData.functions";
export * from "./mesh.vertexData.subdivide";
import "./thinInstanceMesh";
export * from "./thinInstanceMesh";
export * from "./Node/index";
export * from "./GaussianSplatting/gaussianSplattingMesh";
export * from "../Shaders/color.fragment";
export * from "../Shaders/color.vertex";
export * from "../ShadersWGSL/color.fragment";
export * from "../ShadersWGSL/color.vertex";
export * from "../Shaders/meshUVSpaceRenderer.vertex";
export * from "../Shaders/meshUVSpaceRenderer.fragment";
export * from "../Shaders/meshUVSpaceRendererMasker.vertex";
export * from "../Shaders/meshUVSpaceRendererMasker.fragment";
export * from "../Shaders/meshUVSpaceRendererFinaliser.fragment";
export * from "../Shaders/meshUVSpaceRendererFinaliser.vertex";
export * from "../ShadersWGSL/meshUVSpaceRenderer.vertex";
export * from "../ShadersWGSL/meshUVSpaceRenderer.fragment";
export * from "../ShadersWGSL/meshUVSpaceRendererMasker.vertex";
export * from "../ShadersWGSL/meshUVSpaceRendererMasker.fragment";
export * from "../ShadersWGSL/meshUVSpaceRendererFinaliser.fragment";
export * from "../ShadersWGSL/meshUVSpaceRendererFinaliser.vertex";