UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

56 lines (55 loc) 2.32 kB
export * from "./abstractMesh"; import "./abstractMesh.decalMap"; export * from "./abstractMesh.hotSpot"; export * from "./Compression/index"; export * from "./csg"; export * from "./meshUVSpaceRenderer"; export * from "./geometry"; export * from "./groundMesh"; export * from "./goldbergMesh"; export * from "./trailMesh"; export * from "./instancedMesh"; export * from "./linesMesh"; export * from "./mesh"; export * from "./mesh.vertexData"; export * from "./meshBuilder"; export * from "./meshSimplification"; export * from "./meshSimplificationSceneComponent"; export * from "./meshUtils"; export * from "./polygonMesh"; export * from "./geodesicMesh"; export * from "./subMesh"; export * from "./subMesh.project"; export * from "./lattice"; export * from "./lattice.material"; export * from "./meshLODLevel"; export * from "./transformNode"; export * from "./Builders/index"; export * from "./WebGL/webGLDataBuffer"; export * from "./WebGPU/webgpuDataBuffer"; export * from "./GreasedLine/greasedLineMesh"; export * from "./GreasedLine/greasedLineRibbonMesh"; export * from "./GreasedLine/greasedLineBaseMesh"; export * from "./csg2"; export * from "./mesh.vertexData.functions"; export * from "./mesh.vertexData.subdivide"; import "./thinInstanceMesh"; export * from "./thinInstanceMesh"; export * from "./Node/index"; export * from "./GaussianSplatting/gaussianSplattingMesh"; export * from "../Shaders/color.fragment"; export * from "../Shaders/color.vertex"; export * from "../ShadersWGSL/color.fragment"; export * from "../ShadersWGSL/color.vertex"; export * from "../Shaders/meshUVSpaceRenderer.vertex"; export * from "../Shaders/meshUVSpaceRenderer.fragment"; export * from "../Shaders/meshUVSpaceRendererMasker.vertex"; export * from "../Shaders/meshUVSpaceRendererMasker.fragment"; export * from "../Shaders/meshUVSpaceRendererFinaliser.fragment"; export * from "../Shaders/meshUVSpaceRendererFinaliser.vertex"; export * from "../ShadersWGSL/meshUVSpaceRenderer.vertex"; export * from "../ShadersWGSL/meshUVSpaceRenderer.fragment"; export * from "../ShadersWGSL/meshUVSpaceRendererMasker.vertex"; export * from "../ShadersWGSL/meshUVSpaceRendererMasker.fragment"; export * from "../ShadersWGSL/meshUVSpaceRendererFinaliser.fragment"; export * from "../ShadersWGSL/meshUVSpaceRendererFinaliser.vertex";