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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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export * from "./vertexOutputBlock"; export * from "./bonesBlock"; export * from "./instancesBlock"; export * from "./morphTargetsBlock"; export * from "./lightInformationBlock"; export * from "../../../../ShadersWGSL/ShadersInclude/bonesDeclaration"; export * from "../../../../ShadersWGSL/ShadersInclude/bonesVertex"; export * from "../../../../Shaders/ShadersInclude/bonesDeclaration"; export * from "../../../../Shaders/ShadersInclude/bonesVertex"; export * from "../../../../ShadersWGSL/ShadersInclude/morphTargetsVertex"; export * from "../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration"; export * from "../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal"; export * from "../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration"; export * from "../../../../Shaders/ShadersInclude/morphTargetsVertex"; export * from "../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration"; export * from "../../../../Shaders/ShadersInclude/morphTargetsVertexGlobal"; export * from "../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration";