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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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export * from "./fragmentOutputBlock"; export * from "./imageProcessingBlock"; export * from "./perturbNormalBlock"; export * from "./discardBlock"; export * from "./frontFacingBlock"; export * from "./derivativeBlock"; export * from "./fragCoordBlock"; export * from "./screenSizeBlock"; export * from "./screenSpaceBlock"; export * from "./twirlBlock"; export * from "./TBNBlock"; export * from "./heightToNormalBlock"; export * from "./fragDepthBlock"; export * from "./shadowMapBlock"; export * from "./prePassOutputBlock"; export * from "../../../../ShadersWGSL/ShadersInclude/helperFunctions"; export * from "../../../../ShadersWGSL/ShadersInclude/imageProcessingDeclaration"; export * from "../../../../ShadersWGSL/ShadersInclude/imageProcessingFunctions"; export * from "../../../../Shaders/ShadersInclude/helperFunctions"; export * from "../../../../Shaders/ShadersInclude/imageProcessingDeclaration"; export * from "../../../../Shaders/ShadersInclude/imageProcessingFunctions"; export * from "../../../../ShadersWGSL/ShadersInclude/bumpFragment"; export * from "../../../../ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions"; export * from "../../../../ShadersWGSL/ShadersInclude/bumpFragmentFunctions"; export * from "../../../../Shaders/ShadersInclude/bumpFragment"; export * from "../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions"; export * from "../../../../Shaders/ShadersInclude/bumpFragmentFunctions"; export * from "../../../../ShadersWGSL/ShadersInclude/shadowMapVertexMetric"; export * from "../../../../ShadersWGSL/ShadersInclude/packingFunctions"; export * from "../../../../ShadersWGSL/ShadersInclude/shadowMapFragment"; export * from "../../../../Shaders/ShadersInclude/shadowMapVertexMetric"; export * from "../../../../Shaders/ShadersInclude/packingFunctions"; export * from "../../../../Shaders/ShadersInclude/shadowMapFragment";