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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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export * from "./fogBlock"; export * from "./lightBlock"; export * from "./textureBlock"; export * from "./reflectionTextureBaseBlock"; export * from "./reflectionTextureBlock"; export * from "./currentScreenBlock"; export * from "./sceneDepthBlock"; export * from "./imageSourceBlock"; export * from "./clipPlanesBlock"; export * from "../../../../ShadersWGSL/ShadersInclude/clipPlaneFragment"; export * from "../../../../ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration"; export * from "../../../../ShadersWGSL/ShadersInclude/clipPlaneVertex"; export * from "../../../../ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration"; export * from "../../../../Shaders/ShadersInclude/clipPlaneFragment"; export * from "../../../../Shaders/ShadersInclude/clipPlaneFragmentDeclaration"; export * from "../../../../Shaders/ShadersInclude/clipPlaneVertex"; export * from "../../../../Shaders/ShadersInclude/clipPlaneVertexDeclaration"; export * from "../../../../ShadersWGSL/ShadersInclude/fogFragmentDeclaration"; export * from "../../../../Shaders/ShadersInclude/fogFragmentDeclaration"; export * from "../../../../ShadersWGSL/ShadersInclude/lightFragment"; export * from "../../../../ShadersWGSL/ShadersInclude/lightUboDeclaration"; export * from "../../../../ShadersWGSL/ShadersInclude/lightVxUboDeclaration"; export * from "../../../../ShadersWGSL/ShadersInclude/helperFunctions"; export * from "../../../../ShadersWGSL/ShadersInclude/lightsFragmentFunctions"; export * from "../../../../ShadersWGSL/ShadersInclude/shadowsFragmentFunctions"; export * from "../../../../ShadersWGSL/ShadersInclude/shadowsVertex"; export * from "../../../../Shaders/ShadersInclude/lightFragmentDeclaration"; export * from "../../../../Shaders/ShadersInclude/lightFragment"; export * from "../../../../Shaders/ShadersInclude/lightUboDeclaration"; export * from "../../../../Shaders/ShadersInclude/lightVxUboDeclaration"; export * from "../../../../Shaders/ShadersInclude/lightVxFragmentDeclaration"; export * from "../../../../Shaders/ShadersInclude/helperFunctions"; export * from "../../../../Shaders/ShadersInclude/lightsFragmentFunctions"; export * from "../../../../Shaders/ShadersInclude/shadowsFragmentFunctions"; export * from "../../../../Shaders/ShadersInclude/shadowsVertex"; export * from "../../../../ShadersWGSL/ShadersInclude/reflectionFunction"; export * from "../../../../Shaders/ShadersInclude/reflectionFunction";