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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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export * from "./effectLayer"; export * from "./effectLayerSceneComponent"; export * from "./glowLayer"; export * from "./highlightLayer"; export * from "./layer"; export * from "./layerSceneComponent"; export * from "./thinEffectLayer"; export * from "./thinGlowLayer"; export * from "./thinHighlightLayer"; export * from "../Shaders/glowMapGeneration.fragment"; export * from "../Shaders/glowMapGeneration.vertex"; export * from "../ShadersWGSL/glowMapGeneration.fragment"; export * from "../ShadersWGSL/glowMapGeneration.vertex"; export * from "../Shaders/glowMapMerge.fragment"; export * from "../Shaders/glowMapMerge.vertex"; export * from "../Shaders/glowBlurPostProcess.fragment"; export * from "../ShadersWGSL/glowMapMerge.fragment"; export * from "../ShadersWGSL/glowMapMerge.vertex"; export * from "../ShadersWGSL/glowBlurPostProcess.fragment"; export * from "../Shaders/layer.fragment"; export * from "../Shaders/layer.vertex"; export * from "../ShadersWGSL/layer.fragment"; export * from "../ShadersWGSL/layer.vertex";