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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { ComputeEffect } from "../../../Compute/computeEffect"; import type { IComputeContext } from "../../../Compute/IComputeContext"; import type { Nullable } from "../../../types"; import type { ComputeBindingList, ComputeBindingMapping } from "../../Extensions/engine.computeShader"; import type { WebGPUPerfCounter } from "../webgpuPerfCounter"; import type { DataBuffer } from "../../../Buffers/dataBuffer"; declare module "../../webgpuEngine" { interface WebGPUEngine { /** @internal */ _createComputePipelineStageDescriptor(computeShader: string, defines: Nullable<string>, entryPoint: string): GPUProgrammableStage; /** @internal * Either all of x,y,z or buffer and offset should be defined. */ _computeDispatch(effect: ComputeEffect, context: IComputeContext, bindings: ComputeBindingList, x?: number, y?: number, z?: number, buffer?: DataBuffer, offset?: number, bindingsMapping?: ComputeBindingMapping, gpuPerfCounter?: WebGPUPerfCounter): void; } }