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@babylonjs/core

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import type { ProcessingOptions } from "./shaderProcessingOptions"; /** @internal */ export declare class ShaderCodeNode { line: string; children: ShaderCodeNode[]; additionalDefineKey?: string; additionalDefineValue?: string; isValid(preprocessors: { [key: string]: string; }): boolean; process(preprocessors: { [key: string]: string; }, options: ProcessingOptions): string; }