@azgaar/tone
Version:
A fork of Web Audio framework for making interactive music in the browser.
33 lines • 1.47 kB
JavaScript
import { UAParser } from "ua-parser-js";
const parsed = new UAParser().getBrowser();
const name = parsed.name;
const version = parseInt(parsed.major, 10);
function is(browser, above) {
above = above || 0;
return name.includes(browser) && version >= above;
}
function isnt(browser, below) {
below = below || Infinity;
return !(name.includes(browser) && version <= below);
}
function isntVersion(browser, browserVersion) {
return name.includes(browser) && version !== browserVersion;
}
// can disconnect from a specific node
export const NODE_DISCONNECT = is("Chrome", 50);
// offline rendering matches Chrome closely
// chrome is the platform the files were rendered on
// so it is the default for continuity testing
export const CHROME_AUDIO_RENDERING = is("Chrome");
// firefox does not correctly handle the situation where
// a linear/exponential ramp is scheduled after setTargetValueAtTime
export const SCHEDULE_RAMP_AFTER_SET_TARGET = is("Chrome");
// if the tests run in focus
export const ONLINE_TESTING = isntVersion("Chrome", 71);
// the close method resolves a promise
export const AUDIO_CONTEXT_CLOSE_RESOLVES = isnt("Firefox") && isnt("Safari", 10);
// if it supports gUM testing
export const GET_USER_MEDIA = isnt("Safari");
// firefox does not invoke AudioBufferSourceNode.onended in the offline context
export const OFFLINE_BUFFERSOURCE_ONENDED = isnt("Firefox");
//# sourceMappingURL=Supports.js.map