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@azgaar/tone

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A fork of Web Audio framework for making interactive music in the browser.

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import { UAParser } from "ua-parser-js"; const parsed = new UAParser().getBrowser(); const name = parsed.name; const version = parseInt(parsed.major, 10); function is(browser, above) { above = above || 0; return name.includes(browser) && version >= above; } function isnt(browser, below) { below = below || Infinity; return !(name.includes(browser) && version <= below); } function isntVersion(browser, browserVersion) { return name.includes(browser) && version !== browserVersion; } // can disconnect from a specific node export const NODE_DISCONNECT = is("Chrome", 50); // offline rendering matches Chrome closely // chrome is the platform the files were rendered on // so it is the default for continuity testing export const CHROME_AUDIO_RENDERING = is("Chrome"); // firefox does not correctly handle the situation where // a linear/exponential ramp is scheduled after setTargetValueAtTime export const SCHEDULE_RAMP_AFTER_SET_TARGET = is("Chrome"); // if the tests run in focus export const ONLINE_TESTING = isntVersion("Chrome", 71); // the close method resolves a promise export const AUDIO_CONTEXT_CLOSE_RESOLVES = isnt("Firefox") && isnt("Safari", 10); // if it supports gUM testing export const GET_USER_MEDIA = isnt("Safari"); // firefox does not invoke AudioBufferSourceNode.onended in the offline context export const OFFLINE_BUFFERSOURCE_ONENDED = isnt("Firefox"); //# sourceMappingURL=Supports.js.map