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@azerion/phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/* Phaser v2.6.16 - http://phaser.io - @photonstorm - (c) 2016 Photon Storm Ltd. */ (function(){function a(a,b){this._scaleFactor=a,this._deltaMode=b,this.originalEvent=null}var 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b}},c.Circle=function(a,b,d){a=a||0,b=b||0,d=d||0,this.x=a,this.y=b,this._diameter=d,this._radius=0,d>0&&(this._radius=.5*d),this.type=c.CIRCLE},c.Circle.prototype={circumference:function(){return Math.PI*this._radius*2},random:function(a){void 0===a&&(a=new c.Point);var b=2*Math.PI*Math.random(),d=Math.random()+Math.random(),e=d>1?2-d:d,f=e*Math.cos(b),g=e*Math.sin(b);return a.x=this.x+f*this.radius,a.y=this.y+g*this.radius,a},getBounds:function(){return new c.Rectangle(this.x-this.radius,this.y-this.radius,this.diameter,this.diameter)},setTo:function(a,b,c){return this.x=a,this.y=b,this._diameter=c,this._radius=.5*c,this},copyFrom:function(a){return this.setTo(a.x,a.y,a.diameter)},copyTo:function(a){return a.x=this.x,a.y=this.y,a.diameter=this._diameter,a},distance:function(a,b){var d=c.Math.distance(this.x,this.y,a.x,a.y);return b?Math.round(d):d},clone:function(a){return void 0===a||null===a?a=new 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e*e+f*f<=a.radius*a.radius},PIXI.Circle=c.Circle,c.Ellipse=function(a,b,d,e){a=a||0,b=b||0,d=d||0,e=e||0,this.x=a,this.y=b,this.width=d,this.height=e,this.type=c.ELLIPSE},c.Ellipse.prototype={setTo:function(a,b,c,d){return this.x=a,this.y=b,this.width=c,this.height=d,this},getBounds:function(){return new c.Rectangle(this.x-this.width,this.y-this.height,this.width,this.height)},copyFrom:function(a){return this.setTo(a.x,a.y,a.width,a.height)},copyTo:function(a){return a.x=this.x,a.y=this.y,a.width=this.width,a.height=this.height,a},clone:function(a){return void 0===a||null===a?a=new c.Ellipse(this.x,this.y,this.width,this.height):a.setTo(this.x,this.y,this.width,this.height),a},contains:function(a,b){return c.Ellipse.contains(this,a,b)},random:function(a){void 0===a&&(a=new c.Point);var b=Math.random()*Math.PI*2,d=Math.random();return 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c=Math.round(this.start.x),d=Math.round(this.start.y),e=Math.round(this.end.x),f=Math.round(this.end.y),g=Math.abs(e-c),h=Math.abs(f-d),i=c<e?1:-1,j=d<f?1:-1,k=g-h;b.push([c,d]);for(var l=1;c!==e||d!==f;){var m=k<<1;m>-h&&(k-=h,c+=i),m<g&&(k+=g,d+=j),l%a==0&&b.push([c,d]),l++}return b},clone:function(a){return void 0===a||null===a?a=new c.Line(this.start.x,this.start.y,this.end.x,this.end.y):a.setTo(this.start.x,this.start.y,this.end.x,this.end.y),a}},Object.defineProperty(c.Line.prototype,"length",{get:function(){return Math.sqrt((this.end.x-this.start.x)*(this.end.x-this.start.x)+(this.end.y-this.start.y)*(this.end.y-this.start.y))}}),Object.defineProperty(c.Line.prototype,"angle",{get:function(){return 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Math.max(this.start.y,this.end.y)}}),Object.defineProperty(c.Line.prototype,"width",{get:function(){return Math.abs(this.start.x-this.end.x)}}),Object.defineProperty(c.Line.prototype,"height",{get:function(){return Math.abs(this.start.y-this.end.y)}}),Object.defineProperty(c.Line.prototype,"normalX",{get:function(){return Math.cos(this.angle-1.5707963267948966)}}),Object.defineProperty(c.Line.prototype,"normalY",{get:function(){return Math.sin(this.angle-1.5707963267948966)}}),Object.defineProperty(c.Line.prototype,"normalAngle",{get:function(){return c.Math.wrap(this.angle-1.5707963267948966,-Math.PI,Math.PI)}}),c.Line.intersectsPoints=function(a,b,d,e,f,g){void 0===f&&(f=!0),void 0===g&&(g=new c.Point);var h=b.y-a.y,i=e.y-d.y,j=a.x-b.x,k=d.x-e.x,l=b.x*a.y-a.x*b.y,m=e.x*d.y-d.x*e.y,n=h*k-i*j;if(0===n)return null;if(g.x=(j*m-k*l)/n,g.y=(i*l-h*m)/n,f){var o=(e.y-d.y)*(b.x-a.x)-(e.x-d.x)*(b.y-a.y),p=((e.x-d.x)*(a.y-d.y)-(e.y-d.y)*(a.x-d.x))/o,q=((b.x-a.x)*(a.y-d.y)-(b.y-a.y)*(a.x-d.x))/o;return p>=0&&p<=1&&q>=0&&q<=1?g:null}return g},c.Line.intersects=function(a,b,d,e){return c.Line.intersectsPoints(a.start,a.end,b.start,b.end,d,e)},c.Line.intersectsRectangle=function(a,b){if(!c.Rectangle.intersects(a,b))return!1;var d=a.start.x,e=a.start.y,f=a.end.x,g=a.end.y,h=b.x,i=b.y,j=b.right,k=b.bottom,l=0;if(d>=h&&d<=j&&e>=i&&e<=k||f>=h&&f<=j&&g>=i&&g<=k)return!0;if(d<h&&f>=h){if((l=e+(g-e)*(h-d)/(f-d))>i&&l<=k)return!0}else if(d>j&&f<=j&&(l=e+(g-e)*(j-d)/(f-d))>=i&&l<=k)return!0;if(e<i&&g>=i){if((l=d+(f-d)*(i-e)/(g-e))>=h&&l<=j)return!0}else if(e>k&&g<=k&&(l=d+(f-d)*(k-e)/(g-e))>=h&&l<=j)return!0;return!1},c.Line.reflect=function(a,b){return 2*b.normalAngle-3.141592653589793-a.angle},c.Matrix=function(a,b,d,e,f,g){void 0!==a&&null!==a||(a=1),void 0!==b&&null!==b||(b=0),void 0!==d&&null!==d||(d=0),void 0!==e&&null!==e||(e=1),void 0!==f&&null!==f||(f=0),void 0!==g&&null!==g||(g=0),this.a=a,this.b=b,this.c=d,this.d=e,this.tx=f,this.ty=g,this.type=c.MATRIX},c.Matrix.prototype={fromArray:function(a){return this.setTo(a[0],a[1],a[3],a[4],a[2],a[5])},setTo:function(a,b,c,d,e,f){return this.a=a,this.b=b,this.c=c,this.d=d,this.tx=e,this.ty=f,this},clone:function(a){return void 0===a||null===a?a=new c.Matrix(this.a,this.b,this.c,this.d,this.tx,this.ty):(a.a=this.a,a.b=this.b,a.c=this.c,a.d=this.d,a.tx=this.tx,a.ty=this.ty),a},copyTo:function(a){return a.copyFrom(this),a},copyFrom:function(a){return this.a=a.a,this.b=a.b,this.c=a.c,this.d=a.d,this.tx=a.tx,this.ty=a.ty,this},toArray:function(a,b){return void 0===b&&(b=new PIXI.Float32Array(9)),a?(b[0]=this.a,b[1]=this.b,b[2]=0,b[3]=this.c,b[4]=this.d,b[5]=0,b[6]=this.tx,b[7]=this.ty,b[8]=1):(b[0]=this.a,b[1]=this.c,b[2]=this.tx,b[3]=this.b,b[4]=this.d,b[5]=this.ty,b[6]=0,b[7]=0,b[8]=1),b},apply:function(a,b){return void 0===b&&(b=new c.Point),b.x=this.a*a.x+this.c*a.y+this.tx,b.y=this.b*a.x+this.d*a.y+this.ty,b},applyInverse:function(a,b){void 0===b&&(b=new c.Point);var d=1/(this.a*this.d+this.c*-this.b),e=a.x,f=a.y;return b.x=this.d*d*e+-this.c*d*f+(this.ty*this.c-this.tx*this.d)*d,b.y=this.a*d*f+-this.b*d*e+(-this.ty*this.a+this.tx*this.b)*d,b},translate:function(a,b){return this.tx+=a,this.ty+=b,this},scale:function(a,b){return this.a*=a,this.d*=b,this.c*=a,this.b*=b,this.tx*=a,this.ty*=b,this},rotate:function(a){var b=Math.cos(a),c=Math.sin(a),d=this.a,e=this.c,f=this.tx;return this.a=d*b-this.b*c,this.b=d*c+this.b*b,this.c=e*b-this.d*c,this.d=e*c+this.d*b,this.tx=f*b-this.ty*c,this.ty=f*c+this.ty*b,this},append:function(a){var b=this.a,c=this.b,d=this.c,e=this.d;return this.a=a.a*b+a.b*d,this.b=a.a*c+a.b*e,this.c=a.c*b+a.d*d,this.d=a.c*c+a.d*e,this.tx=a.tx*b+a.ty*d+this.tx,this.ty=a.tx*c+a.ty*e+this.ty,this},identity:function(){return this.setTo(1,0,0,1,0,0)}},c.identityMatrix=new c.Matrix,PIXI.Matrix=c.Matrix,PIXI.identityMatrix=c.identityMatrix,c.Point=function(a,b){a=a||0,b=b||0,this.x=a,this.y=b,this.type=c.POINT},c.Point.prototype={copyFrom:function(a){return this.setTo(a.x,a.y)},invert:function(){return this.setTo(this.y,this.x)},setTo:function(a,b){return this.x=a||0,this.y=b||(0!==b?this.x:0),this},set:function(a,b){return this.x=a||0,this.y=b||(0!==b?this.x:0),this},add:function(a,b){return this.x+=a,this.y+=b,this},subtract:function(a,b){return this.x-=a,this.y-=b,this},multiply:function(a,b){return this.x*=a,this.y*=b,this},divide:function(a,b){return this.x/=a,this.y/=b,this},clampX:function(a,b){return this.x=c.Math.clamp(this.x,a,b),this},clampY:function(a,b){return this.y=c.Math.clamp(this.y,a,b),this},clamp:function(a,b){return this.x=c.Math.clamp(this.x,a,b),this.y=c.Math.clamp(this.y,a,b),this},clone:function(a){return void 0===a||null===a?a=new c.Point(this.x,this.y):a.setTo(this.x,this.y),a},copyTo:function(a){return a.x=this.x,a.y=this.y,a},distance:function(a,b){return c.Point.distance(this,a,b)},equals:function(a){return a.x===this.x&&a.y===this.y},angle:function(a,b){return void 0===b&&(b=!1),b?c.Math.radToDeg(Math.atan2(a.y-this.y,a.x-this.x)):Math.atan2(a.y-this.y,a.x-this.x)},rotate:function(a,b,d,e,f){return c.Point.rotate(this,a,b,d,e,f)},getMagnitude:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},getMagnitudeSq:function(){return this.x*this.x+this.y*this.y},setMagnitude:function(a){return this.normalize().multiply(a,a)},normalize:function(){if(!this.isZero()){var a=this.getMagnitude();this.x/=a,this.y/=a}return this},isZero:function(){return 0===this.x&&0===this.y},dot:function(a){return this.x*a.x+this.y*a.y},cross:function(a){return this.x*a.y-this.y*a.x},perp:function(){return this.setTo(-this.y,this.x)},rperp:function(){return this.setTo(this.y,-this.x)},normalRightHand:function(){return this.setTo(-1*this.y,this.x)},floor:function(){return this.setTo(Math.floor(this.x),Math.floor(this.y))},ceil:function(){return this.setTo(Math.ceil(this.x),Math.ceil(this.y))},toString:function(){return"[{Point (x="+this.x+" y="+this.y+")}]"}},c.Point.prototype.constructor=c.Point,c.Point.add=function(a,b,d){return void 0===d&&(d=new c.Point),d.x=a.x+b.x,d.y=a.y+b.y,d},c.Point.subtract=function(a,b,d){return void 0===d&&(d=new c.Point),d.x=a.x-b.x,d.y=a.y-b.y,d},c.Point.multiply=function(a,b,d){return void 0===d&&(d=new c.Point),d.x=a.x*b.x,d.y=a.y*b.y,d},c.Point.divide=function(a,b,d){return void 0===d&&(d=new c.Point),d.x=a.x/b.x,d.y=a.y/b.y,d},c.Point.equals=function(a,b){return a.x===b.x&&a.y===b.y},c.Point.angle=function(a,b){return Math.atan2(a.y-b.y,a.x-b.x)},c.Point.negative=function(a,b){return void 0===b&&(b=new c.Point),b.setTo(-a.x,-a.y)},c.Point.multiplyAdd=function(a,b,d,e){return void 0===e&&(e=new c.Point),e.setTo(a.x+b.x*d,a.y+b.y*d)},c.Point.interpolate=function(a,b,d,e){return void 0===e&&(e=new c.Point),e.setTo(a.x+(b.x-a.x)*d,a.y+(b.y-a.y)*d)},c.Point.perp=function(a,b){return void 0===b&&(b=new c.Point),b.setTo(-a.y,a.x)},c.Point.rperp=function(a,b){return void 0===b&&(b=new c.Point),b.setTo(a.y,-a.x)},c.Point.distance=function(a,b,d){var e=c.Math.distance(a.x,a.y,b.x,b.y);return d?Math.round(e):e},c.Point.project=function(a,b,d){void 0===d&&(d=new c.Point);var e=a.dot(b)/b.getMagnitudeSq();return 0!==e&&d.setTo(e*b.x,e*b.y),d},c.Point.projectUnit=function(a,b,d){void 0===d&&(d=new c.Point);var e=a.dot(b);return 0!==e&&d.setTo(e*b.x,e*b.y),d},c.Point.normalRightHand=function(a,b){return void 0===b&&(b=new c.Point),b.setTo(-1*a.y,a.x)},c.Point.normalize=function(a,b){void 0===b&&(b=new c.Point);var d=a.getMagnitude();return 0!==d&&b.setTo(a.x/d,a.y/d),b},c.Point.rotate=function(a,b,d,e,f,g){if(f&&(e=c.Math.degToRad(e)),void 0===g){a.subtract(b,d);var h=Math.sin(e),i=Math.cos(e),j=i*a.x-h*a.y,k=h*a.x+i*a.y;a.x=j+b,a.y=k+d}else{var l=e+Math.atan2(a.y-d,a.x-b);a.x=b+g*Math.cos(l),a.y=d+g*Math.sin(l)}return a},c.Point.centroid=function(a,b){if(void 0===b&&(b=new c.Point),"[object Array]"!==Object.prototype.toString.call(a))throw new Error("Phaser.Point. Parameter 'points' must be an array");var d=a.length;if(d<1)throw new Error("Phaser.Point. Parameter 'points' array must not be empty");if(1===d)return b.copyFrom(a[0]),b;for(var e=0;e<d;e++)c.Point.add(b,a[e],b);return b.divide(d,d),b},c.Point.parse=function(a,b,d){b=b||"x",d=d||"y";var e=new c.Point;return a[b]&&(e.x=parseInt(a[b],10)),a[d]&&(e.y=parseInt(a[d],10)),e},PIXI.Point=c.Point,c.Polygon=function(){this.area=0,this._points=[],arguments.length>0&&this.setTo.apply(this,arguments),this.closed=!0,this.flattened=!1,this.type=c.POLYGON},c.Polygon.prototype={toNumberArray:function(a){void 0===a&&(a=[]);for(var b=0;b<this._points.length;b++)"number"==typeof this._points[b]?(a.push(this._points[b]),a.push(this._points[b+1]),b++):(a.push(this._points[b].x),a.push(this._points[b].y));return a},flatten:function(){return this._points=this.toNumberArray(),this.flattened=!0,this},clone:function(a){var b=this._points.slice();return void 0===a||null===a?a=new c.Polygon(b):a.setTo(b),a},contains:function(a,b){var c=!1;if(this.flattened)for(var d=-2,e=this._points.length-2;(d+=2)<this._points.length;e=d){var f=this._points[d],g=this._points[d+1],h=this._points[e],i=this._points[e+1];(g<=b&&b<i||i<=b&&b<g)&&a<(h-f)*(b-g)/(i-g)+f&&(c=!c)}else for(var d=-1,e=this._points.length-1;++d<this._points.length;e=d){var f=this._points[d].x,g=this._points[d].y,h=this._points[e].x,i=this._points[e].y;(g<=b&&b<i||i<=b&&b<g)&&a<(h-f)*(b-g)/(i-g)+f&&(c=!c)}return c},setTo:function(a){if(this.area=0,this._points=[],arguments.length>0){Array.isArray(a)||(a=Array.prototype.slice.call(arguments));for(var b=Number.MAX_VALUE,c=0,d=a.length;c<d;c++){if("number"==typeof a[c]){var e=new PIXI.Point(a[c],a[c+1]);c++}else if(Array.isArray(a[c]))var e=new PIXI.Point(a[c][0],a[c][1]);else var e=new PIXI.Point(a[c].x,a[c].y);this._points.push(e),e.y<b&&(b=e.y)}this.calculateArea(b)}return this},calculateArea:function(a){for(var b,c,d,e,f=0,g=this._points.length;f<g;f++)b=this._points[f],c=f===g-1?this._points[0]:this._points[f+1],d=(b.y-a+(c.y-a))/2,e=b.x-c.x,this.area+=d*e;return this.area}},c.Polygon.prototype.constructor=c.Polygon,Object.defineProperty(c.Polygon.prototype,"points",{get:function(){return this._points},set:function(a){null!=a?this.setTo(a):this.setTo()}}),PIXI.Polygon=c.Polygon,c.Rectangle=function(a,b,d,e){a=a||0,b=b||0,d=d||0,e=e||0,this.x=a,this.y=b,this.width=d,this.height=e,this.type=c.RECTANGLE},c.Rectangle.prototype={offset:function(a,b){return this.x+=a,this.y+=b,this},offsetPoint:function(a){return this.offset(a.x,a.y)},setTo:function(a,b,c,d){return this.x=a,this.y=b,this.width=c,this.height=d,this},scale:function(a,b){return void 0===b&&(b=a),this.width*=a,this.height*=b,this},centerOn:function(a,b){return this.centerX=a,this.centerY=b,this},floor:function(){this.x=Math.floor(this.x),this.y=Math.floor(this.y)},floorAll:function(){this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.width=Math.floor(this.width),this.height=Math.floor(this.height)},ceil:function(){this.x=Math.ceil(this.x),this.y=Math.ceil(this.y)},ceilAll:function(){this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.width=Math.ceil(this.width),this.height=Math.ceil(this.height)},copyFrom:function(a){return this.setTo(a.x,a.y,a.width,a.height)},copyTo:function(a){return a.x=this.x,a.y=this.y,a.width=this.width,a.height=this.height,a},inflate:function(a,b){return c.Rectangle.inflate(this,a,b)},size:function(a){return c.Rectangle.size(this,a)},resize:function(a,b){return this.width=a,this.height=b,this},clone:function(a){return c.Rectangle.clone(this,a)},contains:function(a,b){return c.Rectangle.contains(this,a,b)},containsRect:function(a){return c.Rectangle.containsRect(a,this)},equals:function(a){return c.Rectangle.equals(this,a)},intersection:function(a,b){return c.Rectangle.intersection(this,a,b)},intersects:function(a){return c.Rectangle.intersects(this,a)},intersectsRaw:function(a,b,d,e,f){return c.Rectangle.intersectsRaw(this,a,b,d,e,f)},union:function(a,b){return c.Rectangle.union(this,a,b)},random:function(a){return void 0===a&&(a=new c.Point),a.x=this.randomX,a.y=this.randomY,a},getPoint:function(a,b){switch(void 0===b&&(b=new c.Point),a){default:case c.TOP_LEFT:return b.set(this.x,this.y);case c.TOP_CENTER:return b.set(this.centerX,this.y);case c.TOP_RIGHT:return b.set(this.right,this.y);case c.LEFT_CENTER:return b.set(this.x,this.centerY);case c.CENTER:return b.set(this.centerX,this.centerY);case c.RIGHT_CENTER:return b.set(this.right,this.centerY);case c.BOTTOM_LEFT:return b.set(this.x,this.bottom);case c.BOTTOM_CENTER:return b.set(this.centerX,this.bottom);case c.BOTTOM_RIGHT:return b.set(this.right,this.bottom)}},toString:function(){return"[{Rectangle (x="+this.x+" y="+this.y+" width="+this.width+" height="+this.height+" empty="+this.empty+")}]"}},Object.defineProperty(c.Rectangle.prototype,"halfWidth",{get:function(){return Math.round(this.width/2)}}),Object.defineProperty(c.Rectangle.prototype,"halfHeight",{get:function(){return Math.round(this.height/2)}}),Object.defineProperty(c.Rectangle.prototype,"bottom",{get:function(){return this.y+this.height},set:function(a){a<=this.y?this.height=0:this.height=a-this.y}}),Object.defineProperty(c.Rectangle.prototype,"bottomLeft",{get:function(){return new c.Point(this.x,this.bottom)},set:function(a){this.x=a.x,this.bottom=a.y}}),Object.defineProperty(c.Rectangle.prototype,"bottomRight",{get:function(){return new c.Point(this.right,this.bottom)},set:function(a){this.right=a.x,this.bottom=a.y}}),Object.defineProperty(c.Rectangle.prototype,"left",{get:function(){return this.x},set:function(a){a>=this.right?this.width=0:this.width=this.right-a,this.x=a}}),Object.defineProperty(c.Rectangle.prototype,"right",{get:function(){return this.x+this.width},set:function(a){a<=this.x?this.width=0:this.width=a-this.x}}),Object.defineProperty(c.Rectangle.prototype,"volume",{get:function(){return this.width*this.height}}),Object.defineProperty(c.Rectangle.prototype,"perimeter",{get:function(){return 2*this.width+2*this.height}}),Object.defineProperty(c.Rectangle.prototype,"centerX",{get:function(){return this.x+this.halfWidth},set:function(a){this.x=a-this.halfWidth}}),Object.defineProperty(c.Rectangle.prototype,"centerY",{get:function(){return this.y+this.halfHeight},set:function(a){this.y=a-this.halfHeight}}),Object.defineProperty(c.Rectangle.prototype,"randomX",{get:function(){return this.x+Math.random()*this.width}}),Object.defineProperty(c.Rectangle.prototype,"randomY",{get:function(){return this.y+Math.random()*this.height}}),Object.defineProperty(c.Rectangle.prototype,"top",{get:function(){return this.y},set:function(a){a>=this.bottom?(this.height=0,this.y=a):this.height=this.bottom-a}}),Object.defineProperty(c.Rectangle.prototype,"topLeft",{get:function(){return new c.Point(this.x,this.y)},set:function(a){this.x=a.x,this.y=a.y}}),Object.defineProperty(c.Rectangle.prototype,"topRight",{get:function(){return new c.Point(this.x+this.width,this.y)},set:function(a){this.right=a.x,this.y=a.y}}),Object.defineProperty(c.Rectangle.prototype,"empty",{get:function(){return!this.width||!this.height},set:function(a){!0===a&&this.setTo(0,0,0,0)}}),c.Rectangle.prototype.constructor=c.Rectangle,c.Rectangle.inflate=function(a,b,c){return a.x-=b,a.width+=2*b,a.y-=c,a.height+=2*c,a},c.Rectangle.inflatePoint=function(a,b){return c.Rectangle.inflate(a,b.x,b.y)},c.Rectangle.size=function(a,b){return void 0===b||null===b?b=new c.Point(a.width,a.height):b.setTo(a.width,a.height),b},c.Rectangle.clone=function(a,b){return void 0===b||null===b?b=new c.Rectangle(a.x,a.y,a.width,a.height):b.setTo(a.x,a.y,a.width,a.height),b},c.Rectangle.contains=function(a,b,c){return!(a.width<=0||a.height<=0)&&(b>=a.x&&b<a.right&&c>=a.y&&c<a.bottom)},c.Rectangle.containsRaw=function(a,b,c,d,e,f){return e>=a&&e<a+c&&f>=b&&f<b+d},c.Rectangle.containsPoint=function(a,b){return c.Rectangle.contains(a,b.x,b.y)},c.Rectangle.containsRect=function(a,b){return!(a.volume>b.volume)&&(a.x>=b.x&&a.y>=b.y&&a.right<b.right&&a.bottom<b.bottom)},c.Rectangle.equals=function(a,b){return a.x===b.x&&a.y===b.y&&a.width===b.width&&a.height===b.height},c.Rectangle.sameDimensions=function(a,b){return a.width===b.width&&a.height===b.height},c.Rectangle.intersection=function(a,b,d){return void 0===d&&(d=new c.Rectangle),c.Rectangle.intersects(a,b)&&(d.x=Math.max(a.x,b.x),d.y=Math.max(a.y,b.y),d.width=Math.min(a.right,b.right)-d.x,d.height=Math.min(a.bottom,b.bottom)-d.y),d},c.Rectangle.intersects=function(a,b){return!(a.width<=0||a.height<=0||b.width<=0||b.height<=0)&&!(a.right<b.x||a.bottom<b.y||a.x>b.right||a.y>b.bottom)},c.Rectangle.intersectsRaw=function(a,b,c,d,e,f){return void 0===f&&(f=0),!(b>a.right+f||c<a.left-f||d>a.bottom+f||e<a.top-f)},c.Rectangle.union=function(a,b,d){return void 0===d&&(d=new c.Rectangle),d.setTo(Math.min(a.x,b.x),Math.min(a.y,b.y),Math.max(a.right,b.right)-Math.min(a.left,b.left),Math.max(a.bottom,b.bottom)-Math.min(a.top,b.top))},c.Rectangle.aabb=function(a,b){void 0===b&&(b=new c.Rectangle);var d=Number.NEGATIVE_INFINITY,e=Number.POSITIVE_INFINITY,f=Number.NEGATIVE_INFINITY,g=Number.POSITIVE_INFINITY;return a.forEach(function(a){a.x>d&&(d=a.x),a.x<e&&(e=a.x),a.y>f&&(f=a.y),a.y<g&&(g=a.y)}),b.setTo(e,g,d-e,f-g),b},PIXI.Rectangle=c.Rectangle,PIXI.EmptyRectangle=new c.Rectangle(0,0,0,0),c.RoundedRectangle=function(a,b,d,e,f){void 0===a&&(a=0),void 0===b&&(b=0),void 0===d&&(d=0),void 0===e&&(e=0),void 0===f&&(f=20),this.x=a,this.y=b,this.width=d,this.height=e,this.radius=f||20,this.type=c.ROUNDEDRECTANGLE},c.RoundedRectangle.prototype={clone:function(){return new c.RoundedRectangle(this.x,this.y,this.width,this.height,this.radius)},contains:function(a,b){if(this.width<=0||this.height<=0)return!1;var c=this.x;if(a>=c&&a<=c+this.width){var d=this.y;if(b>=d&&b<=d+this.height)return!0}return!1}},c.RoundedRectangle.prototype.constructor=c.RoundedRectangle,PIXI.RoundedRectangle=c.RoundedRectangle,c.Camera=function(a,b,d,e,f,g){this.game=a,this.world=a.world,this.id=0,this.view=new c.Rectangle(d,e,f,g),this.bounds=new c.Rectangle(d,e,f,g),this.deadzone=null,this.visible=!0,this.roundPx=!0,this.atLimit={x:!1,y:!1},this.target=null,this.displayObject=null,this.scale=null,this.totalInView=0,this.lerp=new c.Point(1,1),this.onShakeComplete=new c.Signal,this.onFlashComplete=new c.Signal,this.onFadeComplete=new c.Signal,this.fx=null,this._targetPosition=new c.Point,this._edge=0,this._position=new c.Point,this._shake={intensity:0,duration:0,horizontal:!1,vertical:!1,shakeBounds:!0,x:0,y:0},this._fxDuration=0,this._fxType=0},c.Camera.FOLLOW_LOCKON=0,c.Camera.FOLLOW_PLATFORMER=1,c.Camera.FOLLOW_TOPDOWN=2,c.Camera.FOLLOW_TOPDOWN_TIGHT=3,c.Camera.SHAKE_BOTH=4,c.Camera.SHAKE_HORIZONTAL=5,c.Camera.SHAKE_VERTICAL=6,c.Camera.ENABLE_FX=!0,c.Camera.prototype={boot:function(){this.displayObject=this.game.world,this.scale=this.game.world.scale,this.game.camera=this,c.Graphics&&c.Camera.ENABLE_FX&&(this.fx=new c.Graphics(this.game),this.game.stage.addChild(this.fx))},preUpdate:function(){this.totalInView=0},follow:function(a,b,d,e){void 0===b&&(b=c.Camera.FOLLOW_LOCKON),void 0===d&&(d=1),void 0===e&&(e=1),this.target=a,this.lerp.set(d,e);var f;switch(b){case c.Camera.FOLLOW_PLATFORMER:var g=this.width/8,h=this.height/3;this.deadzone=new c.Rectangle((this.width-g)/2,(this.height-h)/2-.25*h,g,h);break;case c.Camera.FOLLOW_TOPDOWN:f=Math.max(this.width,this.height)/4,this.deadzone=new c.Rectangle((this.width-f)/2,(this.height-f)/2,f,f);break;case c.Camera.FOLLOW_TOPDOWN_TIGHT:f=Math.max(this.width,this.height)/8,this.deadzone=new c.Rectangle((this.width-f)/2,(this.height-f)/2,f,f);break;case c.Camera.FOLLOW_LOCKON:default:this.deadzone=null}},unfollow:function(){this.target=null},focusOn:function(a){this.setPosition(Math.round(a.x-this.view.halfWidth),Math.round(a.y-this.view.halfHeight))},focusOnXY:function(a,b){this.setPosition(Math.round(a-this.view.halfWidth),Math.round(b-this.view.halfHeight))},shake:function(a,b,d,e,f){return void 0===a&&(a=.05),void 0===b&&(b=500),void 0===d&&(d=!0),void 0===e&&(e=c.Camera.SHAKE_BOTH),void 0===f&&(f=!0),!(!d&&this._shake.duration>0)&&(this._shake.intensity=a,this._shake.duration=b,this._shake.shakeBounds=f,this._shake.x=0,this._shake.y=0,this._shake.horizontal=e===c.Camera.SHAKE_BOTH||e===c.Camera.SHAKE_HORIZONTAL,this._shake.vertical=e===c.Camera.SHAKE_BOTH||e===c.Camera.SHAKE_VERTICAL,!0)},flash:function(a,b,c){return void 0===a&&(a=16777215),void 0===b&&(b=500),void 0===c&&(c=!1),!(!this.fx||!c&&this._fxDuration>0)&&(this.fx.clear(),this.fx.beginFill(a),this.fx.drawRect(0,0,this.width,this.height),this.fx.endFill(),this.fx.alpha=1,this._fxDuration=b,this._fxType=0,!0)},fade:function(a,b,c){return void 0===a&&(a=0),void 0===b&&(b=500),void 0===c&&(c=!1),!(!this.fx||!c&&this._fxDuration>0)&&(this.fx.clear(),this.fx.beginFill(a),this.fx.drawRect(0,0,this.width,this.height),this.fx.endFill(),this.fx.alpha=0,this._fxDuration=b,this._fxType=1,!0)},update:function(){this._fxDuration>0&&this.updateFX(),this._shake.duration>0&&this.updateShake(),this.bounds&&this.checkBounds(),this.roundPx&&(this.view.floor(),this._shake.x=Math.floor(this._shake.x),this._shake.y=Math.floor(this._shake.y)),this.displayObject.position.x=-this.view.x,this.displayObject.position.y=-this.view.y},updateFX:function(){0===this._fxType?(this.fx.alpha-=this.game.time.elapsedMS/this._fxDuration,this.fx.alpha<=0&&(this._fxDuration=0,this.fx.alpha=0,this.onFlashComplete.dispatch())):(this.fx.alpha+=this.game.time.elapsedMS/this._fxDuration,this.fx.alpha>=1&&(this._fxDuration=0,this.fx.alpha=1,this.onFadeComplete.dispatch()))},updateShake:function(){this._shake.duration-=this.game.time.elapsedMS,this._shake.duration<=0?(this.onShakeComplete.dispatch(),this._shake.x=0,this._shake.y=0):(this._shake.horizontal&&(this._shake.x=this.game.rnd.frac()*this._shake.intensity*this.view.width*2-this._shake.intensity*this.view.width),this._shake.vertical&&(this._shake.y=this.game.rnd.frac()*this._shake.intensity*this.view.height*2-this._shake.intensity*this.view.height))},updateTarget:function(){this._targetPosition.x=this.view.x+this.target.worldPosition.x,this._targetPosition.y=this.view.y+this.target.worldPosition.y,this.deadzone?(this._edge=this._targetPosition.x-this.view.x,this._edge<this.deadzone.left?this.view.x=this.game.math.linear(this.view.x,this._targetPosition.x-this.deadzone.left,this.lerp.x):this._edge>this.deadzone.right&&(this.view.x=this.game.math.linear(this.view.x,this._targetPosition.x-this.deadzone.right,this.lerp.x)),this._edge=this._targetPosition.y-this.view.y,this._edge<this.deadzone.top?this.view.y=this.game.math.linear(this.view.y,this._targetPosition.y-this.deadzone.top,this.lerp.y):this._edge>this.deadzone.bottom&&(this.view.y=this.game.math.linear(this.view.y,this._targetPosition.y-this.deadzone.bottom,this.lerp.y))):(this.view.x=this.game.math.linear(this.view.x,this._targetPosition.x-this.view.halfWidth,this.lerp.x),this.view.y=this.game.math.linear(this.view.y,this._targetPosition.y-this.view.halfHeight,this.lerp.y)),this.bounds&&this.checkBounds(),this.roundPx&&this.view.floor(),this.displayObject.position.x=-this.view.x,this.displayObject.position.y=-this.view.y},setBoundsToWorld:function(){this.bounds&&this.bounds.copyFrom(this.game.world.bounds)},checkBounds:function(){this.atLimit.x=!1,this.atLimit.y=!1;var a=this.view.x+this._shake.x,b=this.view.right+this._shake.x,c=this.view.y+this._shake.y,d=this.view.bottom+this._shake.y;a<=this.bounds.x*this.scale.x&&(this.atLimit.x=!0,this.view.x=this.bounds.x*this.scale.x,this._shake.shakeBounds||(this._shake.x=0)),b>=this.bounds.right*this.scale.x&&(this.atLimit.x=!0,this.view.x=this.bounds.right*this.scale.x-this.width,this._shake.shakeBounds||(this._shake.x=0)),c<=this.bounds.top*this.scale.y&&(this.atLimit.y=!0,this.view.y=this.bounds.top*this.scale.y,this._shake.shakeBounds||(this._shake.y=0)),d>=this.bounds.bottom*this.scale.y&&(this.atLimit.y=!0,this.view.y=this.bounds.bottom*this.scale.y-this.height,this._shake.shakeBounds||(this._shake.y=0))},setPosition:function(a,b){this.view.x=a,this.view.y=b,this.bounds&&this.checkBounds()},setSize:function(a,b){this.view.width=a,this.view.height=b},reset:function(){this.target=null,this.view.x=0,this.view.y=0,this._shake.duration=0,this.resetFX()},resetFX:function(){this.fx&&(this.fx.clear(),this.fx.alpha=0,this._fxDuration=0)}},c.Camera.prototype.constructor=c.Camera,Object.defineProperty(c.Camera.prototype,"x",{get:function(){return this.view.x},set:function(a){this.view.x=a,this.bounds&&this.checkBounds()}}),Object.defineProperty(c.Camera.prototype,"y",{get:function(){return this.view.y},set:function(a){this.view.y=a,this.bounds&&this.checkBounds()}}),Object.defineProperty(c.Camera.prototype,"position",{get:function(){return this._position.set(this.view.x,this.view.y),this._position},set:function(a){void 0!==a.x&&(this.view.x=a.x),void 0!==a.y&&(this.view.y=a.y),this.bounds&&this.checkBounds()}}),Object.defineProperty(c.Camera.prototype,"width",{get:function(){return this.view.width},set:function(a){this.view.width=a}}),Object.defineProperty(c.Camera.prototype,"height",{get:function(){return this.view.height},set:function(a){this.view.height=a}}),Object.defineProperty(c.Camera.prototype,"shakeIntensity",{get:function(){return this._shake.intensity},set:function(a){this._shake.intensity=a}}),c.State=function(){this.game=null,this.key="",this.add=null,this.make=null,this.camera=null,this.cache=null,this.input=null,this.load=null,this.math=null,this.sound=null,this.scale=null,this.stage=null,this.state=null,this.time=null,this.tweens=null,this.world=null,this.particles=null,this.physics=null,this.rnd=null},c.State.prototype={init:function(){},preload:function(){},loadUpdate:function(){},loadRender:function(){},create:function(){},update:function(){},preRender:function(){},render:function(){},resize:function(){},paused:function(){},resumed:function(){},pauseUpdate:function(){},shutdown:function(){}},c.State.prototype.constructor=c.State,c.StateManager=function(a,b){this.game=a,this.states={},this._pendingState=null,void 0!==b&&null!==b&&(this._pendingState=b),this._clearWorld=!1,this._clearCache=!1,this._created=!1,this._args=[],this.current="",this.onStateChange=new c.Signal,this.onInitCallback=null,this.onPreloadCallback=null,this.onCreateCallback=null,this.onUpdateCallback=null,this.onRenderCallback=null,this.onResizeCallback=null,this.onPreRenderCallback=null,this.onLoadUpdateCallback=null,this.onLoadRenderCallback=null,this.onPausedCallback=null,this.onResumedCallback=null,this.onPauseUpdateCallback=null,this.onShutDownCallback=null},c.StateManager.prototype={boot:function(){this.game.onPause.add(this.pause,this),this.game.onResume.add(this.resume,this),null!==this._pendingState&&"string"!=typeof this._pendingState&&this.add("default",this._pendingState,!0)},add:function(a,b,d){void 0===d&&(d=!1);var e;return b instanceof c.State?e=b:"object"==typeof b?(e=b,e.game=this.game):"function"==typeof b&&(e=new b(this.game)),this.states[a]=e,d&&(this.game.isBooted?this.start(a):this._pendingState=a),e},remove:function(a){this.current===a&&(this.callbackContext=null,this.onInitCallback=null,this.onShutDownCallback=null,this.onPreloadCallback=null,this.onLoadRenderCallback=null,this.onLoadUpdateCallback=null,this.onCreateCallback=null,this.onUpdateCallback=null,this.onPreRenderCallback=null,this.onRenderCallback=null,this.onResizeCallback=null,this.onPausedCallback=null,this.onResumedCallback=null,this.onPauseUpdateCallback=null),delete this.states[a]},start:function(a,b,c){void 0===b&&(b=!0),void 0===c&&(c=!1),this.checkState(a)&&(this._pendingState=a,this._clearWorld=b,this._clearCache=c,arguments.length>3&&(this._args=Array.prototype.splice.call(arguments,3)))},restart:function(a,b){void 0===a&&(a=!0),void 0===b&&(b=!1),this._pendingState=this.current,this._clearWorld=a,this._clearCache=b,arguments.length>2&&(this._args=Array.prototype.slice.call(arguments,2))},dummy:function(){},preUpdate:function(){if(this._pendingState&&this.game.isBooted){var a=this.current;if(this.clearCurrentState(),this.setCurrentState(this._pendingState),this.onStateChange.dispatch(this.current,a),this.current!==this._pendingState)return;this._pendingState=null,this.onPreloadCallback?(this.game.load.reset(!0),this.onPreloadCallback.call(this.callbackContext,this.game),0===this.game.load.totalQueuedFiles()&&0===this.game.load.totalQueuedPacks()?this.loadComplete():this.game.load.start()):this.loadComplete()}},clearCurrentState:function(){this.current&&(this.onShutDownCallback&&this.onShutDownCallback.call(this.callbackContext,this.game),this.game.tweens.removeAll(),this.game.camera.reset(),this.game.input.reset(!0),this.game.physics.clear(),this.game.time.removeAll(),this.game.scale.reset(this._clearWorld),this.game.debug&&this.game.debug.reset(),this._clearWorld&&(this.game.world.shutdown(),this._clearCache&&this.game.cache.destroy()))},checkState:function(a){return this.states[a]?!!(this.states[a].preload||this.states[a].create||this.states[a].update||this.states[a].render)||(console.warn("Invalid Phaser State object given. Must contain at least a one of the required functions: preload, create, update or render"),!1):(console.warn("Phaser.StateManager - No state found with the key: "+a),!1)},link:function(a){this.states[a].game=this.game,this.states[a].add=this.game.add,this.states[a].make=this.game.make,this.states[a].camera=this.game.camera,this.states[a].cache=this.game.cache,this.states[a].input=this.game.input,this.states[a].load=this.game.load,this.states[a].math=this.game.math,this.states[a].sound=this.game.sound,this.states[a].scale=this.game.scale,this.states[a].state=this,this.states[a].stage=this.game.stage,this.states[a].time=this.game.time,this.states[a].tweens=this.game.tweens,this.states[a].world=this.game.world,this.states[a].particles=this.game.particles,this.states[a].rnd=this.game.rnd,this.states[a].physics=this.game.physics,this.states[a].key=a},unlink:function(a){this.states[a]&&(this.states[a].game=null,this.states[a].add=null,this.states[a].make=null,this.states[a].camera=null,this.states[a].cache=null,this.states[a].input=null,this.states[a].load=null,this.states[a].math=null,this.states[a].sound=null,this.states[a].scale=null,this.states[a].state=null,this.states[a].stage=null,this.states[a].time=null,this.states[a].tweens=null,this.states[a].world=null,this.states[a].particles=null,this.states[a].rnd=null,this.states[a].physics=null)},setCurrentState:function(a){this.callbackContext=this.states[a],this.link(a),this.onInitCallback=this.states[a].init||this.dummy,this.onPreloadCallback=this.states[a].preload||null,this.onLoadRenderCallback=this.states[a].loadRender||null,this.onLoadUpdateCallback=this.states[a].loadUpdate||null,this.onCreateCallback=this.states[a].create||null,this.onUpdateCallback=this.states[a].update||null,this.onPreRenderCallback=this.states[a].preRender||null,this.onRenderCallback=this.states[a].render||null,this.onResizeCallback=this.states[a].resize||null,this.onPausedCallback=this.states[a].paused||null,this.onResumedCallback=this.states[a].resumed||null,this.onPauseUpdateCallback=this.states[a].pauseUpdate||null,this.onShutDownCallback=this.states[a].shutdown||this.dummy,""!==this.current&&this.game.physics.reset(),this.current=a,this._created=!1,this.onInitCallback.apply(this.callbackContext,this._args),a===this._pendingState&&(this._args=[]),this.game._kickstart=!0},getCurrentState:function(){return this.states[this.current]},loadComplete:function(){!1===this._created&&this.onLoadUpdateCallback&&this.onLoadUpdateCallback.call(this.callbackContext,this.game),!1===this._created&&this.onCreateCallback?(this._created=!0,this.onCreateCallback.call(this.callbackContext,this.game)):this._created=!0},pause:function(){this._created&&this.onPausedCallback&&this.onPausedCallback.call(this.callbackContext,this.game)},resume:function(){this._created&&this.onResumedCallback&&this.onResumedCallback.call(this.callbackContext,this.game)},update:function(){this._created?this.onUpdateCallback&&this.onUpdateCallback.call(this.callbackContext,this.game):this.onLoadUpdateCallback&&this.onLoadUpdateCallback.call(this.callbackContext,this.game)},pauseUpdate:function(){this._created?this.onPauseUpdateCallback&&this.onPauseUpdateCallback.call(this.callbackContext,this.game):this.onLoadUpdateCallback&&this.onLoadUpdateCallback.call(this.callbackContext,this.game)},preRender:function(a){this._created&&this.onPreRenderCallback&&this.onPreRenderCallback.call(this.callbackContext,this.game,a)},resize:function(a,b){this.onResizeCallback&&this.onResizeCallback.call(this.callbackContext,a,b)},render:function(){this._created?this.onRenderCallback&&(this.game.renderType===c.CANVAS?(this.game.context.save(),this.game.context.setTransform(1,0,0,1,0,0),this.onRenderCallback.call(this.callbackContext,this.game),this.game.context.restore()):this.onRenderCallback.call(this.callbackContext,this.game)):this.onLoadRenderCallback&&this.onLoadRenderCallback.call(this.callbackContext,this.game)},destroy:function(){this._clearWorld=!0,this._clearCache=!0,this.clearCurrentState(),this.callbackContext=null,this.onInitCallback=null,this.onShutDownCallback=null,this.onPreloadCallback=null,this.onLoadRenderCallback=null,this.onLoadUpdateCallback=null,this.onCreateCallback=null,this.onUpdateCallback=null,this.onRenderCallback=null,this.onPausedCallback=null,this.onResumedCallback=null,this.onPauseUpdateCallback=null,this.game=null,this.states={},this._pendingState=null,this.current=""}},c.StateManager.prototype.constructor=c.StateManager,Object.defineProperty(c.StateManager.prototype,"created",{get:function(){return this._created}}),c.Signal=function(){},c.Signal.prototype={_bindings:null,_prevParams:null,memorize:!1,_shouldPropagate:!0,active:!0,_boundDispatch:!1,validateListener:function(a,b){if("function"!=typeof a)throw new Error("Phaser.Signal: listener is a required param of {fn}() and should be a Function.".replace("{fn}",b))},_registerListener:function(a,b,d,e,f){var g,h=this._indexOfListener(a,d);if(-1!==h){if(g=this._bindings[h],g.isOnce()!==b)throw new Error("You cannot add"+(b?"":"Once")+"() then add"+(b?"Once":"")+"() the same listener without removing the relationship first.")}else g=new c.SignalBinding(this,a,b,d,e,f),this._addBinding(g);return this.memorize&&this._prevParams&&g.execute(this._prevParams),g},_addBinding:function(a){this._bindings||(this._bindings=[]);var b=this._bindings.length;do{b--}while(this._bindings[b]&&a._priority<=this._bindings[b]._priority);this._bindings.splice(b+1,0,a)},_indexOfListener:function(a,b){if(!this._bindings)return-1;void 0===b&&(b=null);for(var c,d=this._bindings.length;d--;)if(c=this._bindings[d],c._listener===a&&c.context===b)return d;return-1},has:function(a,b){return-1!==this._indexOfListener(a,b)},add:function(a,b,c){this.validateListener(a,"add");var d=[];if(arguments.length>3)for(var e=3;e<arguments.length;e++)d.push(arguments[e]);return this._registerListener(a,!1,b,c,d)},addOnce:function(a,b,c){this.validateListener(a,"addOnce");var d=[];if(arguments.length>3)for(var e=3;e<arguments.length;e++)d.push(arguments[e]);return this._registerListener(a,!0,b,c,d)},remove:function(a,b){this.validateListener(a,"remove");var c=this._indexOfListener(a,b);return-1!==c&&(this._bindings[c]._destroy(),this._bindings.splice(c,1)),a},removeAll:function(a){if(void 0===a&&(a=null),this._bindings){for(var b=this._bindings.length;b--;)a?this._bindings[b].context===a&&(this._bindings[b]._destroy(),this._bindings.splice(b,1)):this._bindings[b]._destroy();a||(this._bindings.length=0)}},getNumListeners:function(){return this._bindings?this._bindings.length:0},halt:function(){this._shouldPropagate=!1},dispatch:function(){if(this.active&&this._bindings){var a,b=Array.prototype.slice.call(arguments),c=this._bindings.length;if(this.memorize&&(this._prevParams=b),c){a=this._bindings.slice(),this._shouldPropagate=!0;do{c--}while(a[c]&&this._shouldPropagate&&!1!==a[c].execute(b))}}},forget:function(){this._prevParams&&(this._prevParams=null)},dispose:function(){this.removeAll(),this._bindings=null,this._prevParams&&(this._prevParams=null)},toString:function(){return"[Phaser.Signal active:"+this.activ