@azerion/phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
3 lines (2 loc) • 86.9 kB
JavaScript
/* Phaser v2.6.16 PIXI Build - http://phaser.io - @photonstorm - (c) 2016 Photon Storm Ltd. */
(function(){var a=this,b=b||{};return b.game=null,b.WEBGL_RENDERER=0,b.CANVAS_RENDERER=1,b.VERSION="v2.2.9",b._UID=0,"undefined"!=typeof Float32Array?(b.Float32Array=Float32Array,b.Uint16Array=Uint16Array,b.Uint32Array=Uint32Array,b.ArrayBuffer=ArrayBuffer):(b.Float32Array=Array,b.Uint16Array=Array),b.PI_2=2*Math.PI,b.RAD_TO_DEG=180/Math.PI,b.DEG_TO_RAD=Math.PI/180,b.RETINA_PREFIX="@2x",b.DisplayObject=function(){this.position=new b.Point(0,0),this.scale=new b.Point(1,1),this.pivot=new b.Point(0,0),this.rotation=0,this.alpha=1,this.visible=!0,this.hitArea=null,this.renderable=!1,this.parent=null,this.worldAlpha=1,this.worldTransform=new b.Matrix,this.worldPosition=new b.Point(0,0),this.worldScale=new b.Point(1,1),this.worldRotation=0,this.filterArea=null,this._sr=0,this._cr=1,this._bounds=new b.Rectangle(0,0,0,0),this._currentBounds=null,this._mask=null,this._cacheAsBitmap=!1,this._cacheIsDirty=!1},b.DisplayObject.prototype.constructor=b.DisplayObject,b.DisplayObject.prototype={destroy:function(){if(this.children){for(var a=this.children.length;a--;)this.children[a].destroy();this.children=[]}this.hitArea=null,this.parent=null,this.worldTransform=null,this.filterArea=null,this.renderable=!1,this._bounds=null,this._currentBounds=null,this._mask=null,this._destroyCachedSprite()},updateTransform:function(a){if(!a&&!this.parent&&!this.game)return this;var c=this.parent;a?c=a:this.parent||(c=this.game.world);var d,e,f,g,h,i,j=c.worldTransform,k=this.worldTransform;return this.rotation%b.PI_2?(this.rotation!==this.rotationCache&&(this.rotationCache=this.rotation,this._sr=Math.sin(this.rotation),this._cr=Math.cos(this.rotation)),d=this._cr*this.scale.x,e=this._sr*this.scale.x,f=-this._sr*this.scale.y,g=this._cr*this.scale.y,h=this.position.x,i=this.position.y,(this.pivot.x||this.pivot.y)&&(h-=this.pivot.x*d+this.pivot.y*f,i-=this.pivot.x*e+this.pivot.y*g),k.a=d*j.a+e*j.c,k.b=d*j.b+e*j.d,k.c=f*j.a+g*j.c,k.d=f*j.b+g*j.d,k.tx=h*j.a+i*j.c+j.tx,k.ty=h*j.b+i*j.d+j.ty):(d=this.scale.x,g=this.scale.y,h=this.position.x-this.pivot.x*d,i=this.position.y-this.pivot.y*g,k.a=d*j.a,k.b=d*j.b,k.c=g*j.c,k.d=g*j.d,k.tx=h*j.a+i*j.c+j.tx,k.ty=h*j.b+i*j.d+j.ty),this.worldAlpha=this.alpha*c.worldAlpha,this.worldPosition.set(k.tx,k.ty),this.worldScale.set(this.scale.x*Math.sqrt(k.a*k.a+k.c*k.c),this.scale.y*Math.sqrt(k.b*k.b+k.d*k.d)),this.worldRotation=Math.atan2(-k.c,k.d),this._currentBounds=null,this.transformCallback&&this.transformCallback.call(this.transformCallbackContext,k,j),this},preUpdate:function(){},generateTexture:function(a,c,d){var e=this.getLocalBounds(),f=new b.RenderTexture(0|e.width,0|e.height,d,c,a);return b.DisplayObject._tempMatrix.tx=-e.x,b.DisplayObject._tempMatrix.ty=-e.y,f.render(this,b.DisplayObject._tempMatrix),f},updateCache:function(){return this._generateCachedSprite(),this},toGlobal:function(a){return this.updateTransform(),this.worldTransform.apply(a)},toLocal:function(a,b){return b&&(a=b.toGlobal(a)),this.updateTransform(),this.worldTransform.applyInverse(a)},_renderCachedSprite:function(a){this._cachedSprite.worldAlpha=this.worldAlpha,a.gl?b.Sprite.prototype._renderWebGL.call(this._cachedSprite,a):b.Sprite.prototype._renderCanvas.call(this._cachedSprite,a)},_generateCachedSprite:function(){this._cacheAsBitmap=!1;var a=this.getLocalBounds();if(a.width=Math.max(1,Math.ceil(a.width)),a.height=Math.max(1,Math.ceil(a.height)),this.updateTransform(),this._cachedSprite)this._cachedSprite.texture.resize(a.width,a.height);else{var c=new b.RenderTexture(a.width,a.height);this._cachedSprite=new b.Sprite(c),this._cachedSprite.worldTransform=this.worldTransform}var d=this._filters;this._filters=null,this._cachedSprite.filters=d,b.DisplayObject._tempMatrix.tx=-a.x,b.DisplayObject._tempMatrix.ty=-a.y,this._cachedSprite.texture.render(this,b.DisplayObject._tempMatrix,!0),this._cachedSprite.anchor.x=-a.x/a.width,this._cachedSprite.anchor.y=-a.y/a.height,this._filters=d,this._cacheAsBitmap=!0},_destroyCachedSprite:function(){this._cachedSprite&&(this._cachedSprite.texture.destroy(!0),this._cachedSprite=null)}},b.DisplayObject.prototype.displayObjectUpdateTransform=b.DisplayObject.prototype.updateTransform,Object.defineProperties(b.DisplayObject.prototype,{x:{get:function(){return this.position.x},set:function(a){this.position.x=a}},y:{get:function(){return this.position.y},set:function(a){this.position.y=a}},worldVisible:{get:function(){if(this.visible){var a=this.parent;if(!a)return this.visible;do{if(!a.visible)return!1;a=a.parent}while(a);return!0}return!1}},mask:{get:function(){return this._mask},set:function(a){this._mask&&(this._mask.isMask=!1),this._mask=a,a&&(this._mask.isMask=!0)}},filters:{get:function(){return this._filters},set:function(a){if(Array.isArray(a)){for(var c=[],d=0;d<a.length;d++)for(var e=a[d].passes,f=0;f<e.length;f++)c.push(e[f]);this._filterBlock={target:this,filterPasses:c}}this._filters=a,this.blendMode&&this.blendMode===b.blendModes.MULTIPLY&&(this.blendMode=b.blendModes.NORMAL)}},cacheAsBitmap:{get:function(){return this._cacheAsBitmap},set:function(a){this._cacheAsBitmap!==a&&(a?this._generateCachedSprite():this._destroyCachedSprite(),this._cacheAsBitmap=a)}}}),b.DisplayObjectContainer=function(){b.DisplayObject.call(this),this.children=[],this.ignoreChildInput=!1},b.DisplayObjectContainer.prototype=Object.create(b.DisplayObject.prototype),b.DisplayObjectContainer.prototype.constructor=b.DisplayObjectContainer,b.DisplayObjectContainer.prototype.addChild=function(a){return this.addChildAt(a,this.children.length)},b.DisplayObjectContainer.prototype.addChildAt=function(a,b){if(b>=0&&b<=this.children.length)return a.parent&&a.parent.removeChild(a),a.parent=this,this.children.splice(b,0,a),a;throw new Error(a+"addChildAt: The index "+b+" supplied is out of bounds "+this.children.length)},b.DisplayObjectContainer.prototype.swapChildren=function(a,b){if(a!==b){var c=this.getChildIndex(a),d=this.getChildIndex(b);if(c<0||d<0)throw new Error("swapChildren: Both the supplied DisplayObjects must be a child of the caller.");this.children[c]=b,this.children[d]=a}},b.DisplayObjectContainer.prototype.getChildIndex=function(a){var b=this.children.indexOf(a);if(-1===b)throw new Error("The supplied DisplayObject must be a child of the caller");return b},b.DisplayObjectContainer.prototype.setChildIndex=function(a,b){if(b<0||b>=this.children.length)throw new Error("The supplied index is out of bounds");var c=this.getChildIndex(a);this.children.splice(c,1),this.children.splice(b,0,a)},b.DisplayObjectContainer.prototype.getChildAt=function(a){if(a<0||a>=this.children.length)throw new Error("getChildAt: Supplied index "+a+" does not exist in the child list, or the supplied DisplayObject must be a child of the caller");return this.children[a]},b.DisplayObjectContainer.prototype.removeChild=function(a){var b=this.children.indexOf(a);if(-1!==b)return this.removeChildAt(b)},b.DisplayObjectContainer.prototype.removeChildAt=function(a){var b=this.getChildAt(a);return b&&(b.parent=void 0,this.children.splice(a,1)),b},b.DisplayObjectContainer.prototype.removeChildren=function(a,b){void 0===a&&(a=0),void 0===b&&(b=this.children.length);var c=b-a;if(c>0&&c<=b){for(var d=this.children.splice(a,c),e=0;e<d.length;e++){d[e].parent=void 0}return d}if(0===c&&0===this.children.length)return[];throw new Error("removeChildren: Range Error, numeric values are outside the acceptable range")},b.DisplayObjectContainer.prototype.updateTransform=function(){if(this.visible&&(this.displayObjectUpdateTransform(),!this._cacheAsBitmap))for(var a=0;a<this.children.length;a++)this.children[a].updateTransform()},b.DisplayObjectContainer.prototype.displayObjectContainerUpdateTransform=b.DisplayObjectContainer.prototype.updateTransform,b.DisplayObjectContainer.prototype.getBounds=function(a){var c=a&&a instanceof b.DisplayObject,d=!0;c?d=a instanceof b.DisplayObjectContainer&&a.contains(this):a=this;var e;if(c){var f=a.worldTransform;for(a.worldTransform=b.identityMatrix,e=0;e<a.children.length;e++)a.children[e].updateTransform()}var g,h,i,j=1/0,k=1/0,l=-1/0,m=-1/0,n=!1;for(e=0;e<this.children.length;e++){this.children[e].visible&&(n=!0,g=this.children[e].getBounds(),j=j<g.x?j:g.x,k=k<g.y?k:g.y,h=g.width+g.x,i=g.height+g.y,l=l>h?l:h,m=m>i?m:i)}var o=this._bounds;if(!n){o=new b.Rectangle;var p=o.x,q=o.width+o.x,r=o.y,s=o.height+o.y,t=this.worldTransform,u=t.a,v=t.b,w=t.c,x=t.d,y=t.tx,z=t.ty,A=u*q+w*s+y,B=x*s+v*q+z,C=u*p+w*s+y,D=x*s+v*p+z,E=u*p+w*r+y,F=x*r+v*p+z,G=u*q+w*r+y,H=x*r+v*q+z;l=A,m=B,j=A,k=B,j=C<j?C:j,j=E<j?E:j,j=G<j?G:j,k=D<k?D:k,k=F<k?F:k,k=H<k?H:k,l=C>l?C:l,l=E>l?E:l,l=G>l?G:l,m=D>m?D:m,m=F>m?F:m,m=H>m?H:m}if(o.x=j,o.y=k,o.width=l-j,o.height=m-k,c)for(a.worldTransform=f,e=0;e<a.children.length;e++)a.children[e].updateTransform();if(!d){var I=a.getBounds();o.x-=I.x,o.y-=I.y}return o},b.DisplayObjectContainer.prototype.getLocalBounds=function(){return this.getBounds(this)},b.DisplayObjectContainer.prototype.contains=function(a){return!!a&&(a===this||this.contains(a.parent))},b.DisplayObjectContainer.prototype._renderWebGL=function(a){if(this.visible&&!(this.alpha<=0)){if(this._cacheAsBitmap)return void this._renderCachedSprite(a);var b;if(this._mask||this._filters){for(this._filters&&(a.spriteBatch.flush(),a.filterManager.pushFilter(this._filterBlock)),this._mask&&(a.spriteBatch.stop(),a.maskManager.pushMask(this.mask,a),a.spriteBatch.start()),b=0;b<this.children.length;b++)this.children[b]._renderWebGL(a);a.spriteBatch.stop(),this._mask&&a.maskManager.popMask(this._mask,a),this._filters&&a.filterManager.popFilter(),a.spriteBatch.start()}else for(b=0;b<this.children.length;b++)this.children[b]._renderWebGL(a)}},b.DisplayObjectContainer.prototype._renderCanvas=function(a){if(!1!==this.visible&&0!==this.alpha){if(this._cacheAsBitmap)return void this._renderCachedSprite(a);this._mask&&a.maskManager.pushMask(this._mask,a);for(var b=0;b<this.children.length;b++)this.children[b]._renderCanvas(a);this._mask&&a.maskManager.popMask(a)}},Object.defineProperty(b.DisplayObjectContainer.prototype,"width",{get:function(){return this.getLocalBounds().width*this.scale.x},set:function(a){var b=this.getLocalBounds().width;this.scale.x=0!==b?a/b:1,this._width=a}}),Object.defineProperty(b.DisplayObjectContainer.prototype,"height",{get:function(){return this.getLocalBounds().height*this.scale.y},set:function(a){var b=this.getLocalBounds().height;this.scale.y=0!==b?a/b:1,this._height=a}}),b.Sprite=function(a){b.DisplayObjectContainer.call(this),this.anchor=new b.Point,this.texture=a||b.Texture.emptyTexture,this._width=0,this._height=0,this.tint=16777215,this.cachedTint=-1,this.tintedTexture=null,this.blendMode=b.blendModes.NORMAL,this.shader=null,this.exists=!0,this.texture.baseTexture.hasLoaded&&this.onTextureUpdate(),this.renderable=!0},b.Sprite.prototype=Object.create(b.DisplayObjectContainer.prototype),b.Sprite.prototype.constructor=b.Sprite,Object.defineProperty(b.Sprite.prototype,"width",{get:function(){return this.scale.x*this.texture.frame.width},set:function(a){this.scale.x=a/this.texture.frame.width,this._width=a}}),Object.defineProperty(b.Sprite.prototype,"height",{get:function(){return this.scale.y*this.texture.frame.height},set:function(a){this.scale.y=a/this.texture.frame.height,this._height=a}}),b.Sprite.prototype.setTexture=function(a,b){void 0!==b&&this.texture.baseTexture.destroy(),this.texture.baseTexture.skipRender=!1,this.texture=a,this.texture.valid=!0,this.cachedTint=-1},b.Sprite.prototype.onTextureUpdate=function(){this._width&&(this.scale.x=this._width/this.texture.frame.width),this._height&&(this.scale.y=this._height/this.texture.frame.height)},b.Sprite.prototype.getBounds=function(a){var b=this.texture.frame.width,c=this.texture.frame.height,d=b*(1-this.anchor.x),e=b*-this.anchor.x,f=c*(1-this.anchor.y),g=c*-this.anchor.y,h=a||this.worldTransform,i=h.a,j=h.b,k=h.c,l=h.d,m=h.tx,n=h.ty,o=-1/0,p=-1/0,q=1/0,r=1/0;if(0===j&&0===k){if(i<0){i*=-1;var s=d;d=-e,e=-s}if(l<0){l*=-1;var s=f;f=-g,g=-s}q=i*e+m,o=i*d+m,r=l*g+n,p=l*f+n}else{var t=i*e+k*g+m,u=l*g+j*e+n,v=i*d+k*g+m,w=l*g+j*d+n,x=i*d+k*f+m,y=l*f+j*d+n,z=i*e+k*f+m,A=l*f+j*e+n;q=t<q?t:q,q=v<q?v:q,q=x<q?x:q,q=z<q?z:q,r=u<r?u:r,r=w<r?w:r,r=y<r?y:r,r=A<r?A:r,o=t>o?t:o,o=v>o?v:o,o=x>o?x:o,o=z>o?z:o,p=u>p?u:p,p=w>p?w:p,p=y>p?y:p,p=A>p?A:p}var B=this._bounds;return B.x=q,B.width=o-q,B.y=r,B.height=p-r,this._currentBounds=B,B},b.Sprite.prototype.getLocalBounds=function(){var a=this.worldTransform;this.worldTransform=b.identityMatrix;for(var c=0;c<this.children.length;c++)this.children[c].updateTransform();var d=this.getBounds();for(this.worldTransform=a,c=0;c<this.children.length;c++)this.children[c].updateTransform();return d},b.Sprite.prototype._renderWebGL=function(a,b){if(this.visible&&!(this.alpha<=0)&&this.renderable){var c=this.worldTransform;if(b&&(c=b),this._mask||this._filters){var d=a.spriteBatch;this._filters&&(d.flush(),a.filterManager.pushFilter(this._filterBlock)),this._mask&&(d.stop(),a.maskManager.pushMask(this.mask,a),d.start()),d.render(this);for(var e=0;e<this.children.length;e++)this.children[e]._renderWebGL(a);d.stop(),this._mask&&a.maskManager.popMask(this._mask,a),this._filters&&a.filterManager.popFilter(),d.start()}else{a.spriteBatch.render(this);for(var e=0;e<this.children.length;e++)this.children[e]._renderWebGL(a,c)}}},b.Sprite.prototype._renderCanvas=function(a,c){if(!(!this.visible||0===this.alpha||!this.renderable||this.texture.crop.width<=0||this.texture.crop.height<=0)){var d=this.worldTransform;if(c&&(d=c),this.blendMode!==a.currentBlendMode&&(a.currentBlendMode=this.blendMode,a.context.globalCompositeOperation=b.blendModesCanvas[a.currentBlendMode]),this._mask&&a.maskManager.pushMask(this._mask,a),this.texture.valid){var e=this.texture.baseTexture.resolution/a.resolution;a.context.globalAlpha=this.worldAlpha,a.smoothProperty&&a.scaleMode!==this.texture.baseTexture.scaleMode&&(a.scaleMode=this.texture.baseTexture.scaleMode,a.context[a.smoothProperty]=a.scaleMode===b.scaleModes.LINEAR);var f=this.texture.trim?this.texture.trim.x-this.anchor.x*this.texture.trim.width:this.anchor.x*-this.texture.frame.width,g=this.texture.trim?this.texture.trim.y-this.anchor.y*this.texture.trim.height:this.anchor.y*-this.texture.frame.height,h=d.tx*a.resolution+a.shakeX,i=d.ty*a.resolution+a.shakeY;a.roundPixels?(a.context.setTransform(d.a,d.b,d.c,d.d,0|h,0|i),f|=0,g|=0):a.context.setTransform(d.a,d.b,d.c,d.d,h,i);var j=this.texture.crop.width,k=this.texture.crop.height;if(f/=e,g/=e,16777215!==this.tint)(this.texture.requiresReTint||this.cachedTint!==this.tint)&&(this.tintedTexture=b.CanvasTinter.getTintedTexture(this,this.tint),this.cachedTint=this.tint,this.texture.requiresReTint=!1),a.context.drawImage(this.tintedTexture,0,0,j,k,f,g,j/e,k/e);else{var l=this.texture.crop.x,m=this.texture.crop.y;a.context.drawImage(this.texture.baseTexture.source,l,m,j,k,f,g,j/e,k/e)}}for(var n=0;n<this.children.length;n++)this.children[n]._renderCanvas(a);this._mask&&a.maskManager.popMask(a)}},b.SpriteBatch=function(a){b.DisplayObjectContainer.call(this),this.textureThing=a,this.ready=!1},b.SpriteBatch.prototype=Object.create(b.DisplayObjectContainer.prototype),b.SpriteBatch.prototype.constructor=b.SpriteBatch,b.SpriteBatch.prototype.initWebGL=function(a){this.fastSpriteBatch=new b.WebGLFastSpriteBatch(a),this.ready=!0},b.SpriteBatch.prototype.updateTransform=function(){this.displayObjectUpdateTransform()},b.SpriteBatch.prototype._renderWebGL=function(a){!this.visible||this.alpha<=0||!this.children.length||(this.ready||this.initWebGL(a.gl),this.fastSpriteBatch.gl!==a.gl&&this.fastSpriteBatch.setContext(a.gl),a.spriteBatch.stop(),a.shaderManager.setShader(a.shaderManager.fastShader),this.fastSpriteBatch.begin(this,a),this.fastSpriteBatch.render(this),a.spriteBatch.start())},b.SpriteBatch.prototype._renderCanvas=function(a){if(this.visible&&!(this.alpha<=0)&&this.children.length){var b=a.context;b.globalAlpha=this.worldAlpha,this.displayObjectUpdateTransform();for(var c=this.worldTransform,d=!0,e=0;e<this.children.length;e++){var f=this.children[e];if(f.visible){var g=f.texture,h=g.frame;if(b.globalAlpha=this.worldAlpha*f.alpha,f.rotation%(2*Math.PI)==0)d&&(b.setTransform(c.a,c.b,c.c,c.d,c.tx,c.ty),d=!1),b.drawImage(g.baseTexture.source,h.x,h.y,h.width,h.height,f.anchor.x*(-h.width*f.scale.x)+f.position.x+.5+a.shakeX|0,f.anchor.y*(-h.height*f.scale.y)+f.position.y+.5+a.shakeY|0,h.width*f.scale.x,h.height*f.scale.y);else{d||(d=!0),f.displayObjectUpdateTransform();var i=f.worldTransform,j=i.tx*a.resolution+a.shakeX,k=i.ty*a.resolution+a.shakeY;a.roundPixels?b.setTransform(i.a,i.b,i.c,i.d,0|j,0|k):b.setTransform(i.a,i.b,i.c,i.d,j,k),b.drawImage(g.baseTexture.source,h.x,h.y,h.width,h.height,f.anchor.x*-h.width+.5|0,f.anchor.y*-h.height+.5|0,h.width,h.height)}}}}},b.hex2rgb=function(a){return[(a>>16&255)/255,(a>>8&255)/255,(255&a)/255]},b.rgb2hex=function(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]},b.canUseNewCanvasBlendModes=function(){if(void 0===document)return!1;var a="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAQAAAABAQMAAADD8p2OAAAAA1BMVEX/",c="AAAACklEQVQI12NgAAAAAgAB4iG8MwAAAABJRU5ErkJggg==",d=new Image;d.src=a+"AP804Oa6"+c;var e=new Image;e.src=a+"/wCKxvRF"+c;var f=b.CanvasPool.create(this,6,1),g=f.getContext("2d");if(g.globalCompositeOperation="multiply",g.drawImage(d,0,0),g.drawImage(e,2,0),!g.getImageData(2,0,1,1))return!1;var h=g.getImageData(2,0,1,1).data;return b.CanvasPool.remove(this),255===h[0]&&0===h[1]&&0===h[2]},b.getNextPowerOfTwo=function(a){if(a>0&&0==(a&a-1))return a;for(var b=1;b<a;)b<<=1;return b},b.isPowerOfTwo=function(a,b){return a>0&&0==(a&a-1)&&b>0&&0==(b&b-1)},b.CanvasPool={create:function(a,c,d){var e,f=b.CanvasPool.getFirst();if(-1===f){var g={parent:a,canvas:document.createElement("canvas")};b.CanvasPool.pool.push(g),e=g.canvas}else b.CanvasPool.pool[f].parent=a,e=b.CanvasPool.pool[f].canvas;return void 0!==c&&(e.width=c,e.height=d),e},getFirst:function(){for(var a=b.CanvasPool.pool,c=0;c<a.length;c++)if(!a[c].parent)return c;return-1},remove:function(a){for(var c=b.CanvasPool.pool,d=0;d<c.length;d++)c[d].parent===a&&(c[d].parent=null,c[d].canvas.width=1,c[d].canvas.height=1)},removeByCanvas:function(a){for(var c=b.CanvasPool.pool,d=0;d<c.length;d++)c[d].canvas===a&&(c[d].parent=null,c[d].canvas.width=1,c[d].canvas.height=1)},getTotal:function(){for(var a=b.CanvasPool.pool,c=0,d=0;d<a.length;d++)a[d].parent&&c++;return c},getFree:function(){for(var a=b.CanvasPool.pool,c=0,d=0;d<a.length;d++)a[d].parent||c++;return c}},b.CanvasPool.pool=[],b.initDefaultShaders=function(){},b.CompileVertexShader=function(a,c){return b._CompileShader(a,c,a.VERTEX_SHADER)},b.CompileFragmentShader=function(a,c){return b._CompileShader(a,c,a.FRAGMENT_SHADER)},b._CompileShader=function(a,b,c){var d=b;Array.isArray(b)&&(d=b.join("\n"));var e=a.createShader(c);return a.shaderSource(e,d),a.compileShader(e),a.getShaderParameter(e,a.COMPILE_STATUS)?e:(window.console.log(a.getShaderInfoLog(e)),null)},b.compileProgram=function(a,c,d){var e=b.CompileFragmentShader(a,d),f=b.CompileVertexShader(a,c),g=a.createProgram();return a.attachShader(g,f),a.attachShader(g,e),a.linkProgram(g),a.getProgramParameter(g,a.LINK_STATUS)||(window.console.log(a.getProgramInfoLog(g)),window.console.log("Could not initialise shaders")),g},b.PixiShader=function(a){this._UID=b._UID++,this.gl=a,this.program=null,this.fragmentSrc=["precision lowp float;","varying vec2 vTextureCoord;","varying vec4 vColor;","uniform sampler2D uSampler;","void main(void) {"," gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor ;","}"],this.textureCount=0,this.firstRun=!0,this.dirty=!0,this.attributes=[],this.init()},b.PixiShader.prototype.constructor=b.PixiShader,b.PixiShader.prototype.init=function(){var a=this.gl,c=b.compileProgram(a,this.vertexSrc||b.PixiShader.defaultVertexSrc,this.fragmentSrc);a.useProgram(c),this.uSampler=a.getUniformLocation(c,"uSampler"),this.projectionVector=a.getUniformLocation(c,"projectionVector"),this.offsetVector=a.getUniformLocation(c,"offsetVector"),this.dimensions=a.getUniformLocation(c,"dimensions"),this.aVertexPosition=a.getAttribLocation(c,"aVertexPosition"),this.aTextureCoord=a.getAttribLocation(c,"aTextureCoord"),this.colorAttribute=a.getAttribLocation(c,"aColor"),-1===this.colorAttribute&&(this.colorAttribute=2),this.attributes=[this.aVertexPosition,this.aTextureCoord,this.colorAttribute];for(var d in this.uniforms)this.uniforms[d].uniformLocation=a.getUniformLocation(c,d);this.initUniforms(),this.program=c},b.PixiShader.prototype.initUniforms=function(){this.textureCount=1;var a,b=this.gl;for(var c in this.uniforms){a=this.uniforms[c];var d=a.type;"sampler2D"===d?(a._init=!1,null!==a.value&&this.initSampler2D(a)):"mat2"===d||"mat3"===d||"mat4"===d?(a.glMatrix=!0,a.glValueLength=1,"mat2"===d?a.glFunc=b.uniformMatrix2fv:"mat3"===d?a.glFunc=b.uniformMatrix3fv:"mat4"===d&&(a.glFunc=b.uniformMatrix4fv)):(a.glFunc=b["uniform"+d],a.glValueLength="2f"===d||"2i"===d?2:"3f"===d||"3i"===d?3:"4f"===d||"4i"===d?4:1)}},b.PixiShader.prototype.initSampler2D=function(a){if(a.value&&a.value.baseTexture&&a.value.baseTexture.hasLoaded){var b=this.gl;if(b.activeTexture(b["TEXTURE"+this.textureCount]),b.bindTexture(b.TEXTURE_2D,a.value.baseTexture._glTextures[b.id]),a.textureData){var c=a.textureData,d=c.magFilter?c.magFilter:b.LINEAR,e=c.minFilter?c.minFilter:b.LINEAR,f=c.wrapS?c.wrapS:b.CLAMP_TO_EDGE,g=c.wrapT?c.wrapT:b.CLAMP_TO_EDGE,h=c.luminance?b.LUMINANCE:b.RGBA;if(c.repeat&&(f=b.REPEAT,g=b.REPEAT),b.pixelStorei(b.UNPACK_FLIP_Y_WEBGL,!!c.flipY),c.width){var i=c.width?c.width:512,j=c.height?c.height:2,k=c.border?c.border:0;b.texImage2D(b.TEXTURE_2D,0,h,i,j,k,h,b.UNSIGNED_BYTE,null)}else b.texImage2D(b.TEXTURE_2D,0,h,b.RGBA,b.UNSIGNED_BYTE,a.value.baseTexture.source);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,d),b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,e),b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,f),b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,g)}b.uniform1i(a.uniformLocation,this.textureCount),a._init=!0,this.textureCount++}},b.PixiShader.prototype.syncUniforms=function(){this.textureCount=1;var a,c=this.gl;for(var d in this.uniforms)a=this.uniforms[d],1===a.glValueLength?!0===a.glMatrix?a.glFunc.call(c,a.uniformLocation,a.transpose,a.value):a.glFunc.call(c,a.uniformLocation,a.value):2===a.glValueLength?a.glFunc.call(c,a.uniformLocation,a.value.x,a.value.y):3===a.glValueLength?a.glFunc.call(c,a.uniformLocation,a.value.x,a.value.y,a.value.z):4===a.glValueLength?a.glFunc.call(c,a.uniformLocation,a.value.x,a.value.y,a.value.z,a.value.w):"sampler2D"===a.type&&(a._init?(c.activeTexture(c["TEXTURE"+this.textureCount]),a.value.baseTexture._dirty[c.id]?b.instances[c.id].updateTexture(a.value.baseTexture):c.bindTexture(c.TEXTURE_2D,a.value.baseTexture._glTextures[c.id]),c.uniform1i(a.uniformLocation,this.textureCount),this.textureCount++):this.initSampler2D(a))},b.PixiShader.prototype.destroy=function(){this.gl.deleteProgram(this.program),this.uniforms=null,this.gl=null,this.attributes=null},b.PixiShader.defaultVertexSrc=["attribute vec2 aVertexPosition;","attribute vec2 aTextureCoord;","attribute vec4 aColor;","uniform vec2 projectionVector;","uniform vec2 offsetVector;","varying vec2 vTextureCoord;","varying vec4 vColor;","const vec2 center = vec2(-1.0, 1.0);","void main(void) {"," gl_Position = vec4( ((aVertexPosition + offsetVector) / projectionVector) + center , 0.0, 1.0);"," vTextureCoord = aTextureCoord;"," vColor = vec4(aColor.rgb * aColor.a, aColor.a);","}"],b.PixiFastShader=function(a){this._UID=b._UID++,this.gl=a,this.program=null,this.fragmentSrc=["precision lowp float;","varying vec2 vTextureCoord;","varying float vColor;","uniform sampler2D uSampler;","void main(void) {"," gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor ;","}"],this.vertexSrc=["attribute vec2 aVertexPosition;","attribute vec2 aPositionCoord;","attribute vec2 aScale;","attribute float aRotation;","attribute vec2 aTextureCoord;","attribute float aColor;","uniform vec2 projectionVector;","uniform vec2 offsetVector;","uniform mat3 uMatrix;","varying vec2 vTextureCoord;","varying float vColor;","const vec2 center = vec2(-1.0, 1.0);","void main(void) {"," vec2 v;"," vec2 sv = aVertexPosition * aScale;"," v.x = (sv.x) * cos(aRotation) - (sv.y) * sin(aRotation);"," v.y = (sv.x) * sin(aRotation) + (sv.y) * cos(aRotation);"," v = ( uMatrix * vec3(v + aPositionCoord , 1.0) ).xy ;"," gl_Position = vec4( ( v / projectionVector) + center , 0.0, 1.0);"," vTextureCoord = aTextureCoord;"," vColor = aColor;","}"],this.textureCount=0,this.init()},b.PixiFastShader.prototype.constructor=b.PixiFastShader,b.PixiFastShader.prototype.init=function(){var a=this.gl,c=b.compileProgram(a,this.vertexSrc,this.fragmentSrc);a.useProgram(c),this.uSampler=a.getUniformLocation(c,"uSampler"),this.projectionVector=a.getUniformLocation(c,"projectionVector"),this.offsetVector=a.getUniformLocation(c,"offsetVector"),this.dimensions=a.getUniformLocation(c,"dimensions"),this.uMatrix=a.getUniformLocation(c,"uMatrix"),this.aVertexPosition=a.getAttribLocation(c,"aVertexPosition"),this.aPositionCoord=a.getAttribLocation(c,"aPositionCoord"),this.aScale=a.getAttribLocation(c,"aScale"),this.aRotation=a.getAttribLocation(c,"aRotation"),this.aTextureCoord=a.getAttribLocation(c,"aTextureCoord"),this.colorAttribute=a.getAttribLocation(c,"aColor"),-1===this.colorAttribute&&(this.colorAttribute=2),this.attributes=[this.aVertexPosition,this.aPositionCoord,this.aScale,this.aRotation,this.aTextureCoord,this.colorAttribute],this.program=c},b.PixiFastShader.prototype.destroy=function(){this.gl.deleteProgram(this.program),this.uniforms=null,this.gl=null,this.attributes=null},b.StripShader=function(a){this._UID=b._UID++,this.gl=a,this.program=null,this.fragmentSrc=["precision mediump float;","varying vec2 vTextureCoord;","uniform float alpha;","uniform sampler2D uSampler;","void main(void) {"," gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * alpha;","}"],this.vertexSrc=["attribute vec2 aVertexPosition;","attribute vec2 aTextureCoord;","uniform mat3 translationMatrix;","uniform vec2 projectionVector;","uniform vec2 offsetVector;","varying vec2 vTextureCoord;","void main(void) {"," vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);"," v -= offsetVector.xyx;"," gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);"," vTextureCoord = aTextureCoord;","}"],this.init()},b.StripShader.prototype.constructor=b.StripShader,b.StripShader.prototype.init=function(){var a=this.gl,c=b.compileProgram(a,this.vertexSrc,this.fragmentSrc);a.useProgram(c),this.uSampler=a.getUniformLocation(c,"uSampler"),this.projectionVector=a.getUniformLocation(c,"projectionVector"),this.offsetVector=a.getUniformLocation(c,"offsetVector"),this.colorAttribute=a.getAttribLocation(c,"aColor"),this.aVertexPosition=a.getAttribLocation(c,"aVertexPosition"),this.aTextureCoord=a.getAttribLocation(c,"aTextureCoord"),this.attributes=[this.aVertexPosition,this.aTextureCoord],this.translationMatrix=a.getUniformLocation(c,"translationMatrix"),this.alpha=a.getUniformLocation(c,"alpha"),this.program=c},b.StripShader.prototype.destroy=function(){this.gl.deleteProgram(this.program),this.uniforms=null,this.gl=null,this.attribute=null},b.PrimitiveShader=function(a){this._UID=b._UID++,this.gl=a,this.program=null,this.fragmentSrc=["precision mediump float;","varying vec4 vColor;","void main(void) {"," gl_FragColor = vColor;","}"],this.vertexSrc=["attribute vec2 aVertexPosition;","attribute vec4 aColor;","uniform mat3 translationMatrix;","uniform vec2 projectionVector;","uniform vec2 offsetVector;","uniform float alpha;","uniform float flipY;","uniform vec3 tint;","varying vec4 vColor;","void main(void) {"," vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);"," v -= offsetVector.xyx;"," gl_Position = vec4( v.x / projectionVector.x -1.0, (v.y / projectionVector.y * -flipY) + flipY , 0.0, 1.0);"," vColor = aColor * vec4(tint * alpha, alpha);","}"],this.init()},b.PrimitiveShader.prototype.constructor=b.PrimitiveShader,b.PrimitiveShader.prototype.init=function(){var a=this.gl,c=b.compileProgram(a,this.vertexSrc,this.fragmentSrc);a.useProgram(c),this.projectionVector=a.getUniformLocation(c,"projectionVector"),this.offsetVector=a.getUniformLocation(c,"offsetVector"),this.tintColor=a.getUniformLocation(c,"tint"),this.flipY=a.getUniformLocation(c,"flipY"),this.aVertexPosition=a.getAttribLocation(c,"aVertexPosition"),this.colorAttribute=a.getAttribLocation(c,"aColor"),this.attributes=[this.aVertexPosition,this.colorAttribute],this.translationMatrix=a.getUniformLocation(c,"translationMatrix"),this.alpha=a.getUniformLocation(c,"alpha"),this.program=c},b.PrimitiveShader.prototype.destroy=function(){this.gl.deleteProgram(this.program),this.uniforms=null,this.gl=null,this.attributes=null},b.ComplexPrimitiveShader=function(a){this._UID=b._UID++,this.gl=a,this.program=null,this.fragmentSrc=["precision mediump float;","varying vec4 vColor;","void main(void) {"," gl_FragColor = vColor;","}"],this.vertexSrc=["attribute vec2 aVertexPosition;","uniform mat3 translationMatrix;","uniform vec2 projectionVector;","uniform vec2 offsetVector;","uniform vec3 tint;","uniform float alpha;","uniform vec3 color;","uniform float flipY;","varying vec4 vColor;","void main(void) {"," vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);"," v -= offsetVector.xyx;"," gl_Position = vec4( v.x / projectionVector.x -1.0, (v.y / projectionVector.y * -flipY) + flipY , 0.0, 1.0);"," vColor = vec4(color * alpha * tint, alpha);","}"],this.init()},b.ComplexPrimitiveShader.prototype.constructor=b.ComplexPrimitiveShader,b.ComplexPrimitiveShader.prototype.init=function(){var a=this.gl,c=b.compileProgram(a,this.vertexSrc,this.fragmentSrc);a.useProgram(c),this.projectionVector=a.getUniformLocation(c,"projectionVector"),this.offsetVector=a.getUniformLocation(c,"offsetVector"),this.tintColor=a.getUniformLocation(c,"tint"),this.color=a.getUniformLocation(c,"color"),this.flipY=a.getUniformLocation(c,"flipY"),this.aVertexPosition=a.getAttribLocation(c,"aVertexPosition"),this.attributes=[this.aVertexPosition,this.colorAttribute],this.translationMatrix=a.getUniformLocation(c,"translationMatrix"),this.alpha=a.getUniformLocation(c,"alpha"),this.program=c},b.ComplexPrimitiveShader.prototype.destroy=function(){this.gl.deleteProgram(this.program),this.uniforms=null,this.gl=null,this.attribute=null},b.glContexts=[],b.instances=[],b.WebGLRenderer=function(a){this.game=a,b.defaultRenderer||(b.defaultRenderer=this),this.type=b.WEBGL_RENDERER,this.resolution=a.resolution,this.transparent=a.transparent,this.autoResize=!1,this.preserveDrawingBuffer=a.preserveDrawingBuffer,this.clearBeforeRender=a.clearBeforeRender,this.width=a.width,this.height=a.height,this.view=a.canvas,this._contextOptions={alpha:this.transparent,antialias:a.antialias,premultipliedAlpha:this.transparent&&"notMultiplied"!==this.transparent,stencil:!0,preserveDrawingBuffer:this.preserveDrawingBuffer},this.projection=new b.Point,this.offset=new b.Point,this.shaderManager=new b.WebGLShaderManager,this.spriteBatch=new b.WebGLSpriteBatch,this.maskManager=new b.WebGLMaskManager,this.filterManager=new b.WebGLFilterManager,this.stencilManager=new b.WebGLStencilManager,this.blendModeManager=new b.WebGLBlendModeManager,this.renderSession={},this.renderSession.game=this.game,this.renderSession.gl=this.gl,this.renderSession.drawCount=0,this.renderSession.shaderManager=this.shaderManager,this.renderSession.maskManager=this.maskManager,this.renderSession.filterManager=this.filterManager,this.renderSession.blendModeManager=this.blendModeManager,this.renderSession.spriteBatch=this.spriteBatch,this.renderSession.stencilManager=this.stencilManager,this.renderSession.renderer=this,this.renderSession.resolution=this.resolution,this.initContext(),this.mapBlendModes()},b.WebGLRenderer.prototype.constructor=b.WebGLRenderer,b.WebGLRenderer.prototype.initContext=function(){var a=this.view.getContext("webgl",this._contextOptions)||this.view.getContext("experimental-webgl",this._contextOptions);if(this.gl=a,!a)throw new Error("This browser does not support webGL. Try using the canvas renderer");this.glContextId=a.id=b.WebGLRenderer.glContextId++,b.glContexts[this.glContextId]=a,b.instances[this.glContextId]=this,a.disable(a.DEPTH_TEST),a.disable(a.CULL_FACE),a.enable(a.BLEND),this.shaderManager.setContext(a),this.spriteBatch.setContext(a),this.maskManager.setContext(a),this.filterManager.setContext(a),this.blendModeManager.setContext(a),this.stencilManager.setContext(a),this.renderSession.gl=this.gl,this.resize(this.width,this.height)},b.WebGLRenderer.prototype.render=function(a){if(!this.contextLost){var b=this.gl;b.viewport(0,0,this.width,this.height),b.bindFramebuffer(b.FRAMEBUFFER,null),this.game.clearBeforeRender&&(b.clearColor(a._bgColor.r,a._bgColor.g,a._bgColor.b,a._bgColor.a),b.clear(b.COLOR_BUFFER_BIT)),this.offset.x=this.game.camera._shake.x,this.offset.y=this.game.camera._shake.y,this.renderDisplayObject(a,this.projection)}},b.WebGLRenderer.prototype.renderDisplayObject=function(a,c,d,e){this.renderSession.blendModeManager.setBlendMode(b.blendModes.NORMAL),this.renderSession.drawCount=0,this.renderSession.flipY=d?-1:1,this.renderSession.projection=c,this.renderSession.offset=this.offset,this.spriteBatch.begin(this.renderSession),this.filterManager.begin(this.renderSession,d),a._renderWebGL(this.renderSession,e),this.spriteBatch.end()},b.WebGLRenderer.prototype.resize=function(a,b){this.width=a*this.resolution,this.height=b*this.resolution,this.view.width=this.width,this.view.height=this.height,this.autoResize&&(this.view.style.width=this.width/this.resolution+"px",this.view.style.height=this.height/this.resolution+"px"),this.gl.viewport(0,0,this.width,this.height),this.projection.x=this.width/2/this.resolution,this.projection.y=-this.height/2/this.resolution},b.WebGLRenderer.prototype.updateTexture=function(a){if(!a.hasLoaded)return!1;var c=this.gl;return a._glTextures[c.id]||(a._glTextures[c.id]=c.createTexture()),c.bindTexture(c.TEXTURE_2D,a._glTextures[c.id]),c.pixelStorei(c.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultipliedAlpha),c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,a.source),c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,a.scaleMode===b.scaleModes.LINEAR?c.LINEAR:c.NEAREST),a.mipmap&&b.isPowerOfTwo(a.width,a.height)?(c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,a.scaleMode===b.scaleModes.LINEAR?c.LINEAR_MIPMAP_LINEAR:c.NEAREST_MIPMAP_NEAREST),c.generateMipmap(c.TEXTURE_2D)):c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,a.scaleMode===b.scaleModes.LINEAR?c.LINEAR:c.NEAREST),a._powerOf2?(c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.REPEAT),c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.REPEAT)):(c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE),c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE)),a._dirty[c.id]=!1,!0},b.WebGLRenderer.prototype.destroy=function(){b.glContexts[this.glContextId]=null,this.projection=null,this.offset=null,this.shaderManager.destroy(),this.spriteBatch.destroy(),this.maskManager.destroy(),this.filterManager.destroy(),this.shaderManager=null,this.spriteBatch=null,this.maskManager=null,this.filterManager=null,this.gl=null,this.renderSession=null,b.CanvasPool.remove(this),b.instances[this.glContextId]=null,b.WebGLRenderer.glContextId--},b.WebGLRenderer.prototype.mapBlendModes=function(){var a=this.gl;if(!b.blendModesWebGL){var c=[],d=b.blendModes;c[d.NORMAL]=[a.ONE,a.ONE_MINUS_SRC_ALPHA],c[d.ADD]=[a.SRC_ALPHA,a.DST_ALPHA],c[d.MULTIPLY]=[a.DST_COLOR,a.ONE_MINUS_SRC_ALPHA],c[d.SCREEN]=[a.SRC_ALPHA,a.ONE],c[d.OVERLAY]=[a.ONE,a.ONE_MINUS_SRC_ALPHA],c[d.DARKEN]=[a.ONE,a.ONE_MINUS_SRC_ALPHA],c[d.LIGHTEN]=[a.ONE,a.ONE_MINUS_SRC_ALPHA],c[d.COLOR_DODGE]=[a.ONE,a.ONE_MINUS_SRC_ALPHA],c[d.COLOR_BURN]=[a.ONE,a.ONE_MINUS_SRC_ALPHA],c[d.HARD_LIGHT]=[a.ONE,a.ONE_MINUS_SRC_ALPHA],c[d.SOFT_LIGHT]=[a.ONE,a.ONE_MINUS_SRC_ALPHA],c[d.DIFFERENCE]=[a.ONE,a.ONE_MINUS_SRC_ALPHA],c[d.EXCLUSION]=[a.ONE,a.ONE_MINUS_SRC_ALPHA],c[d.HUE]=[a.ONE,a.ONE_MINUS_SRC_ALPHA],c[d.SATURATION]=[a.ONE,a.ONE_MINUS_SRC_ALPHA],c[d.COLOR]=[a.ONE,a.ONE_MINUS_SRC_ALPHA],c[d.LUMINOSITY]=[a.ONE,a.ONE_MINUS_SRC_ALPHA],b.blendModesWebGL=c}},b.WebGLRenderer.glContextId=0,b.WebGLBlendModeManager=function(){this.currentBlendMode=99999},b.WebGLBlendModeManager.prototype.constructor=b.WebGLBlendModeManager,b.WebGLBlendModeManager.prototype.setContext=function(a){this.gl=a},b.WebGLBlendModeManager.prototype.setBlendMode=function(a){if(this.currentBlendMode===a)return!1;this.currentBlendMode=a;var c=b.blendModesWebGL[this.currentBlendMode];return c&&this.gl.blendFunc(c[0],c[1]),!0},b.WebGLBlendModeManager.prototype.destroy=function(){this.gl=null},b.WebGLMaskManager=function(){},b.WebGLMaskManager.prototype.constructor=b.WebGLMaskManager,b.WebGLMaskManager.prototype.setContext=function(a){this.gl=a},b.WebGLMaskManager.prototype.pushMask=function(a,c){var d=c.gl;a.dirty&&b.WebGLGraphics.updateGraphics(a,d),void 0!==a._webGL[d.id]&&void 0!==a._webGL[d.id].data&&0!==a._webGL[d.id].data.length&&c.stencilManager.pushStencil(a,a._webGL[d.id].data[0],c)},b.WebGLMaskManager.prototype.popMask=function(a,b){var c=this.gl;void 0!==a._webGL[c.id]&&void 0!==a._webGL[c.id].data&&0!==a._webGL[c.id].data.length&&b.stencilManager.popStencil(a,a._webGL[c.id].data[0],b)},b.WebGLMaskManager.prototype.destroy=function(){this.gl=null},b.WebGLStencilManager=function(){this.stencilStack=[],this.reverse=!0,this.count=0},b.WebGLStencilManager.prototype.setContext=function(a){this.gl=a},b.WebGLStencilManager.prototype.pushStencil=function(a,b,c){var d=this.gl;this.bindGraphics(a,b,c),0===this.stencilStack.length&&(d.enable(d.STENCIL_TEST),d.clear(d.STENCIL_BUFFER_BIT),this.reverse=!0,this.count=0),this.stencilStack.push(b);var e=this.count;d.colorMask(!1,!1,!1,!1),d.stencilFunc(d.ALWAYS,0,255),d.stencilOp(d.KEEP,d.KEEP,d.INVERT),1===b.mode?(d.drawElements(d.TRIANGLE_FAN,b.indices.length-4,d.UNSIGNED_SHORT,0),this.reverse?(d.stencilFunc(d.EQUAL,255-e,255),d.stencilOp(d.KEEP,d.KEEP,d.DECR)):(d.stencilFunc(d.EQUAL,e,255),d.stencilOp(d.KEEP,d.KEEP,d.INCR)),d.drawElements(d.TRIANGLE_FAN,4,d.UNSIGNED_SHORT,2*(b.indices.length-4)),this.reverse?d.stencilFunc(d.EQUAL,255-(e+1),255):d.stencilFunc(d.EQUAL,e+1,255),this.reverse=!this.reverse):(this.reverse?(d.stencilFunc(d.EQUAL,e,255),d.stencilOp(d.KEEP,d.KEEP,d.INCR)):(d.stencilFunc(d.EQUAL,255-e,255),d.stencilOp(d.KEEP,d.KEEP,d.DECR)),d.drawElements(d.TRIANGLE_STRIP,b.indices.length,d.UNSIGNED_SHORT,0),this.reverse?d.stencilFunc(d.EQUAL,e+1,255):d.stencilFunc(d.EQUAL,255-(e+1),255)),d.colorMask(!0,!0,!0,!0),d.stencilOp(d.KEEP,d.KEEP,d.KEEP),this.count++},b.WebGLStencilManager.prototype.bindGraphics=function(a,c,d){this._currentGraphics=a;var e,f=this.gl,g=d.projection,h=d.offset;1===c.mode?(e=d.shaderManager.complexPrimitiveShader,d.shaderManager.setShader(e),f.uniform1f(e.flipY,d.flipY),f.uniformMatrix3fv(e.translationMatrix,!1,a.worldTransform.toArray(!0)),f.uniform2f(e.projectionVector,g.x,-g.y),f.uniform2f(e.offsetVector,-h.x,-h.y),f.uniform3fv(e.tintColor,b.hex2rgb(a.tint)),f.uniform3fv(e.color,c.color),f.uniform1f(e.alpha,a.worldAlpha*c.alpha),f.bindBuffer(f.ARRAY_BUFFER,c.buffer),f.vertexAttribPointer(e.aVertexPosition,2,f.FLOAT,!1,8,0),f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,c.indexBuffer)):(e=d.shaderManager.primitiveShader,d.shaderManager.setShader(e),f.uniformMatrix3fv(e.translationMatrix,!1,a.worldTransform.toArray(!0)),f.uniform1f(e.flipY,d.flipY),f.uniform2f(e.projectionVector,g.x,-g.y),f.uniform2f(e.offsetVector,-h.x,-h.y),f.uniform3fv(e.tintColor,b.hex2rgb(a.tint)),f.uniform1f(e.alpha,a.worldAlpha),f.bindBuffer(f.ARRAY_BUFFER,c.buffer),f.vertexAttribPointer(e.aVertexPosition,2,f.FLOAT,!1,24,0),f.vertexAttribPointer(e.colorAttribute,4,f.FLOAT,!1,24,8),f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,c.indexBuffer))},b.WebGLStencilManager.prototype.popStencil=function(a,b,c){var d=this.gl;if(this.stencilStack.pop(),this.count--,0===this.stencilStack.length)d.disable(d.STENCIL_TEST);else{var e=this.count;this.bindGraphics(a,b,c),d.colorMask(!1,!1,!1,!1),1===b.mode?(this.reverse=!this.reverse,this.reverse?(d.stencilFunc(d.EQUAL,255-(e+1),255),d.stencilOp(d.KEEP,d.KEEP,d.INCR)):(d.stencilFunc(d.EQUAL,e+1,255),d.stencilOp(d.KEEP,d.KEEP,d.DECR)),d.drawElements(d.TRIANGLE_FAN,4,d.UNSIGNED_SHORT,2*(b.indices.length-4)),d.stencilFunc(d.ALWAYS,0,255),d.stencilOp(d.KEEP,d.KEEP,d.INVERT),d.drawElements(d.TRIANGLE_FAN,b.indices.length-4,d.UNSIGNED_SHORT,0),this.reverse?d.stencilFunc(d.EQUAL,e,255):d.stencilFunc(d.EQUAL,255-e,255)):(this.reverse?(d.stencilFunc(d.EQUAL,e+1,255),d.stencilOp(d.KEEP,d.KEEP,d.DECR)):(d.stencilFunc(d.EQUAL,255-(e+1),255),d.stencilOp(d.KEEP,d.KEEP,d.INCR)),d.drawElements(d.TRIANGLE_STRIP,b.indices.length,d.UNSIGNED_SHORT,0),this.reverse?d.stencilFunc(d.EQUAL,e,255):d.stencilFunc(d.EQUAL,255-e,255)),d.colorMask(!0,!0,!0,!0),d.stencilOp(d.KEEP,d.KEEP,d.KEEP)}},b.WebGLStencilManager.prototype.destroy=function(){this.stencilStack=null,this.gl=null},b.WebGLShaderManager=function(){this.maxAttibs=10,this.attribState=[],this.tempAttribState=[];for(var a=0;a<this.maxAttibs;a++)this.attribState[a]=!1;this.stack=[]},b.WebGLShaderManager.prototype.constructor=b.WebGLShaderManager,b.WebGLShaderManager.prototype.setContext=function(a){this.gl=a,this.primitiveShader=new b.PrimitiveShader(a),this.complexPrimitiveShader=new b.ComplexPrimitiveShader(a),this.defaultShader=new b.PixiShader(a),this.fastShader=new b.PixiFastShader(a),this.stripShader=new b.StripShader(a),this.setShader(this.defaultShader)},b.WebGLShaderManager.prototype.setAttribs=function(a){var b;for(b=0;b<this.tempAttribState.length;b++)this.tempAttribState[b]=!1;for(b=0;b<a.length;b++){var c=a[b];this.tempAttribState[c]=!0}var d=this.gl;for(b=0;b<this.attribState.length;b++)this.attribState[b]!==this.tempAttribState[b]&&(this.attribState[b]=this.tempAttribState[b],this.tempAttribState[b]?d.enableVertexAttribArray(b):d.disableVertexAttribArray(b))},b.WebGLShaderManager.prototype.setShader=function(a){return this._currentId!==a._UID&&(this._currentId=a._UID,this.currentShader=a,this.gl.useProgram(a.program),this.setAttribs(a.attributes),!0)},b.WebGLShaderManager.prototype.destroy=function(){this.attribState=null,this.tempAttribState=null,this.primitiveShader.destroy(),this.complexPrimitiveShader.destroy(),this.defaultShader.destroy(),this.fastShader.destroy(),this.stripShader.destroy(),this.gl=null},b.WebGLSpriteBatch=function(){this.vertSize=5,this.size=2e3;var a=4*this.size*4*this.vertSize,c=6*this.size;this.vertices=new b.ArrayBuffer(a),this.positions=new b.Float32Array(this.vertices),this.colors=new b.Uint32Array(this.vertices),this.indices=new b.Uint16Array(c),this.lastIndexCount=0;for(var d=0,e=0;d<c;d+=6,e+=4)this.indices[d+0]=e+0,this.indices[d+1]=e+1,this.indices[d+2]=e+2,this.indices[d+3]=e+0,this.indices[d+4]=e+2,this.indices[d+5]=e+3;this.drawing=!1,this.currentBatchSize=0,this.currentBaseTexture=null,this.dirty=!0,this.textures=[],this.blendModes=[],this.shaders=[],this.sprites=[],this.defaultShader=new b.AbstractFilter(["precision lowp float;","varying vec2 vTextureCoord;","varying vec4 vColor;","uniform sampler2D uSampler;","void main(void) {"," gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor ;","}"])},b.WebGLSpriteBatch.prototype.setContext=function(a){this.gl=a,this.vertexBuffer=a.createBuffer(),this.indexBuffer=a.createBuffer(),a.bindBuffer(a.ELEMENT_ARRAY_BUFFER,this.indexBuffer),a.bufferData(a.ELEMENT_ARRAY_BUFFER,this.indices,a.STATIC_DRAW),a.bindBuffer(a.ARRAY_BUFFER,this.vertexBuffer),a.bufferData(a.ARRAY_BUFFER,this.vertices,a.DYNAMIC_DRAW),this.currentBlendMode=99999;var c=new b.PixiShader(a);c.fragmentSrc=this.defaultShader.fragmentSrc,c.uniforms={},c.init(),this.defaultShader.shaders[a.id]=c},b.WebGLSpriteBatch.prototype.begin=function(a){this.renderSession=a,this.shader=this.renderSession.shaderManager.defaultShader,this.start()},b.WebGLSpriteBatch.prototype.end=function(){this.flush()},b.WebGLSpriteBatch.prototype.render=function(a,b){var c=a.texture,d=a.worldTransform;b&&(d=b),this.currentBatchSize>=this.size&&(this.flush(),this.currentBaseTexture=c.baseTexture);var e=c._uvs;if(e){var f,g,h,i,j=a.anchor.x,k=a.anchor.y;if(c.trim){var l=c.trim;g=l.x-j*l.width,f=g+c.crop.width,i=l.y-k*l.height,h=i+c.crop.height}else f=c.frame.width*(1-j),g=c.frame.width*-j,h=c.frame.height*(1-k),i=c.frame.height*-k;var m=4*this.currentBatchSize*this.vertSize,n=c.baseTexture.resolution,o=d.a/n,p=d.b/n,q=d.c/n,r=d.d/n,s=d.tx,t=d.ty,u=this.colors,v=this.positions;this.renderSession.roundPixels?(v[m]=o*g+q*i+s|0,v[m+1]=r*i+p*g+t|0,v[m+5]=o*f+q*i+s|0,v[m+6]=r*i+p*f+t|0,v[m+10]=o*f+q*h+s|0,v[m+11]=r*h+p*f+t|0,v[m+15]=o*g+q*h+s|0,v[m+16]=r*h+p*g+t|0):(v[m]=o*g+q*i+s,v[m+1]=r*i+p*g+t,v[m+5]=o*f+q*i+s,v[m+6]=r*i+p*f+t,v[m+10]=o*f+q*h+s,v[m+11]=r*h+p*f+t,v[m+15]=o*g+q*h+s,v[m+16]=r*h+p*g+t),v[m+2]=e.x0,v[m+3]=e.y0,v[m+7]=e.x1,v[m+8]=e.y1,v[m+12]=e.x2,v[m+13]=e.y2,v[m+17]=e.x3,v[m+18]=e.y3;var w=a.tint;u[m+4]=u[m+9]=u[m+14]=u[m+19]=(w>>16)+(65280&w)+((255&w)<<16)+(255*a.worldAlpha<<24),this.sprites[this.currentBatchSize++]=a}},b.WebGLSpriteBatch.prototype.renderTilingSprite=function(a){var c=a.tilingTexture;this.currentBatchSize>=this.size&&(this.flush(),this.currentBaseTexture=c.baseTexture),a._uvs||(a._uvs=new b.TextureUvs);var d=a._uvs,e=c.baseTexture.width,f=c.baseTexture.height;a.tilePosition.x%=e*a.tileScaleOffset.x,a.tilePosition.y%=f*a.tileScaleOffset.y;var g=a.tilePosition.x/(e*a.tileScaleOffset.x),h=a.tilePosition.y/(f*a.tileScaleOffset.y),i=a.width/e/(a.tileScale.x*a.tileScaleOffset.x),j=a.height/f/(a.tileScale.y*a.tileScaleOffset.y);d.x0=0-g,d.y0=0-h,d.x1=1*i-g,d.y1=0-h,d.x2=1*i-g,d.y2=1*j-h,d.x3=0-g,d.y3=1*j-h;var k=a.tint,l=(k>>16)+(65280&k)+((255&k)<<16)+(255*a.worldAlpha<<24),m=this.positions,n=this.colors,o=a.width,p=a.height,q=a.anchor.x,r=a.anchor.y,s=o*(1-q),t=o*-q,u=p*(1-r),v=p*-r,w=4*this.currentBatchSize*this.vertSize,x=c.baseTexture.resolution,y=a.worldTransform,z=y.a/x,A=y.b/x,B=y.c/x,C=y.d/x,D=y.tx,E=y.ty;m[w++]=z*t+B*v+D,m[w++]=C*v+A*t+E,m[w++]=d.x0,m[w++]=d.y0,n[w++]=l,m[w++]=z*s+B*v+D,m[w++]=C*v+A*s+E,m[w++]=d.x1,m[w++]=d.y1,n[w++]=l,m[w++]=z*s+B*u+D,m[w++]=C*u+A*s+E,m[w++]=d.x2,m[w++]=d.y2,n[w++]=l,m[w++]=z*t+B*u+D,m[w++]=C*u+A*t+E,m[w++]=d.x3,m[w++]=d.y3,n[w++]=l,this.sprites[this.currentBatchSize++]=a},b.WebGLSpriteBatch.prototype.flush=function(){if(0!==this.currentBatchSize){var a,c=this.gl;if(this.dirty){this.dirty=!1,c.activeTexture(c.TEXTURE0),c.bindBuffer(c.ARRAY_BUFFER,this.vertexBuffer),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,this.indexBuffer),a=this.defaultShader.shaders[c.id];var d=4*this.vertSize;c.vertexAttribPointer(a.aVertexPosition,2,c.FLOAT,!1,d,0),c.vertexAttribPointer(a.aTextureCoord,2,c.FLOAT,!1,d,8),c.vertexAttribPointer(a.colorAttribute,4,c.UNSIGNED_BYTE,!0,d,16)}if(this.currentBatchSize>.5*this.size)c.bufferSubData(c.ARRAY_BUFFER,0,this.vertices);else{var e=this.positions.subarray(0,4*this.currentBatchSize*this.vertSize);c.bufferSubData(c.ARRAY_BUFFER,0,e)}for(var f,g,h,i,j=0,k=0,l=null,m=this.renderSession.blendModeManager.currentBlendMode,n=null,o=!1,p=!1,q=0,r=this.currentBatchSize;q<r;q++){i=this.sprites[q],f=i.tilingTexture?i.tilingTexture.baseTexture:i.texture.baseTexture,g=i.blendMode,h=i.shader||this.defaultShader,o=m!==g,p=n!==h;var s=f.skipRender;if(s&&i.children.length>0&&(s=!1),(l!==f&&!s||o||p)&&(this.renderBatch(l,j,k),k=q,j=0,l=f,o&&(m=g,this.renderSession.blendModeManager.setBlendMode(m)),p)){n=h,a=n.shaders[c.id],a||(a=new b.PixiShader(c),a.fragmentSrc=n.fragmentSrc,a.uniforms=n.uniforms,a.init(),n.shaders[c.id]=a),this.renderSession.shaderManager.setShader(a),a.dirty&&a.syncUniforms();var t=this.renderSession.projection;c.uniform2f(a.projectionVector,t.x,t.y);var u=this.renderSession.offset;c.uniform2f(a.offsetVector,u.x,u.y)}j++}this.renderBatch(l,j,k),this.currentBatchSize=0}},b.WebGLSpriteBatch.prototype.renderBatch=function(a,b,c){if(0!==b){var d=this.gl;if(a._dirty[d.id]){if(!this.renderSession.renderer.updateTexture(a))return}else d.bindTexture(d.TEXTURE_2D,a._glTextures[d.id]);d.drawElements(d.TRIANGLES,6*b,d.UNSIGNED_SHORT,6*c*2),this.renderSession.drawCount++}},b.WebGLSpriteBatch.prototype.stop=function(){this.flush(),this.dirty=!0},b.WebGLSpriteBatch.prototype.start=function(){this.dirty=!0},b.WebGLSpriteBatch.prototype.destroy=function(){this.vertices=null,this.indices=null,this.gl.deleteBuffer(this.vertexBuffer),this.gl.deleteBuffer(this.indexBuffer),this.currentBaseTexture=null,this.gl=null},b.WebGLFastSpriteBatch=function(a){this.vertSize=10,this.maxSize=6e3,this.size=this.maxSize;var c=4*this.size*this.vertSize,d=6*this.maxSize;this.vertices=new b.Float32Array(c),this.indices=new b.Uint16Array(d),this.vertexBuffer=null,this.indexBuffer=null,this.lastIndexCount=0;for(var e=0,f=0;e<d;e+=6,f+=4)this.indices[e+0]=f+0,this.indices[e+1]=f+1,this.indices[e+2]=f+2,this.indices[e+3]=f+0,this.indices[e+4]=f+2,this.indices[e+5]=f+3;this.drawing=!1,this.currentBatchSize=0,this.currentBaseTexture=null,this.currentBlendMode=0,this.renderSession=null,this.shader=null,this.matrix=null,this.setContext(a)},b.WebGLFastSpriteBatch.prototype.constructor=b.WebGLFastSpriteBatch,b.WebGLFastSpriteBatch.prototype.setContext=function(a){this.gl=a,this.vertexBuffer=a.createBuffer(),this.indexBuffer=a.createBuffer(),a.bindBuffer(a.ELEMENT_ARRAY_BUFFER,this.indexBuffer),a.bufferData(a.ELEMENT_ARRAY_BUFFER,this.indices,a.STATIC_DRAW),a.bindBuffer(a.ARRAY_BUFFER,this.vertexBuffer),a.bufferData(a.ARRAY_BUFFER,this.vertices,a.DYNAMIC_DRAW)},b.WebGLFastSpriteBatch.prototype.begin=function(a,b){this.renderSession=b,this.shader=this.renderSession.shaderManager.fa