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@ayonli/jsext

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A JavaScript extension package for building strong and modern applications.

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'use strict'; const _impl = Symbol.for("impl"); /** * A socket represents an open transport to a remote peer. */ class Socket { constructor(impl) { this[_impl] = impl; } /** * A promise that resolves when the socket is closed cleanly, or rejects if * closed with an error. */ get closed() { return this[_impl].closed; } /** * Closes the socket immediately, if there are any queued data, they will be * discarded. */ close() { return this[_impl].close(); } /** * Opposite of `unref()`, calling `ref()` on a previously unrefed socket will * not let the program exit if it's the only socket left (the default behavior). * If the socket is refed calling `ref()` again will have no effect. * * NOTE: This function only works in Node.js, Deno and Bun, it is a no-op in * other environments. */ ref() { return this[_impl].ref(); } /** * Calling `unref()` on a socket will allow the program to exit if this is * the only active socket in the event system. If the socket is already * unrefed calling `unref()` again will have no effect. * * NOTE: This function only works in Node.js, Deno and Bun, it is a no-op in * other environments. */ unref() { return this[_impl].unref(); } [Symbol.dispose]() { return this.close(); } } /** * A socket stream represents a connection to a remote peer with a `readable` * stream and a `writable` stream. */ class SocketStream extends Socket { constructor(impl) { super(impl); this[_impl] = impl; } /** * The readable side of the socket. */ get readable() { return this[_impl].readable; } /** * The writable side of the socket. */ get writable() { return this[_impl].writable; } } /** * A connection with TCP socket. */ class TcpSocketStream extends SocketStream { constructor(impl) { super(impl); this[_impl] = impl; } /** * The address of the local peer. */ get localAddress() { return this[_impl].localAddress; } /** * The address of the remote peer. */ get remoteAddress() { return this[_impl].remoteAddress; } /** * Enable/disable keep-alive functionality. * * NOTE: This function is a no-op in Cloudflare Workers and Deno with TLS enabled. */ setKeepAlive(keepAlive = undefined) { return this[_impl].setKeepAlive(keepAlive); } /** * Enable/disable the use of Nagle's algorithm. * * NOTE: This function is a no-op in Cloudflare Workers and Deno with TLS enabled. */ setNoDelay(noDelay = undefined) { return this[_impl].setNoDelay(noDelay); } } /** * A connection with Unix domain socket. */ class UnixSocketStream extends SocketStream { } /** * A UDP socket bound to a local address, with the ability to send and receive * messages. */ class UdpSocket extends Socket { constructor(impl) { super(impl); this[_impl] = impl; } /** * The address that this socket is bound to. */ get localAddress() { return this[_impl].localAddress; } /** * Receives a message from the socket, returns the data and the sender * address in a tuple. */ receive() { return this[_impl].receive(); } /** * Sends a message to the specified receiver, returns the number of bytes * sent. * * NOTE: UDP messages have size limits, see * https://nodejs.org/docs/latest/api/dgram.html#note-about-udp-datagram-size. * */ send(data, receiver) { return this[_impl].send(data, receiver); } /** * Associates the socket to a remote peer so that future communications will * only be with that peer. * * This function returns a {@link UdpSocketStream} instance that comes with * a `readable` stream and a `writable` stream, which gives a more * convenient interface that is similar to TCP connections. * * Once connected, the `send` and `receive` methods of the original socket * will be disabled. */ connect(to) { return this[_impl].connect(to); } /** * Tells the kernel to join a multicast group at the given `address` and * the optional `interfaceAddress` using the `IP_ADD_MEMBERSHIP` socket * option. */ joinMulticast(address, interfaceAddress = undefined) { return this[_impl].joinMulticast(address, interfaceAddress); } /** * Instructs the kernel to leave a multicast group at `address` using the * `IP_DROP_MEMBERSHIP` socket option. */ leaveMulticast(address, interfaceAddress = undefined) { return this[_impl].leaveMulticast(address, interfaceAddress); } /** * Sets or clears the `SO_BROADCAST` socket option. When enabled, this * socket is allowed to send packets to a broadcast address. */ setBroadcast(flag) { return this[_impl].setBroadcast(flag); } /** * Sets or clears the `IP_MULTICAST_LOOP` socket option. When enabled, this * socket will receive packets that it sends to the multicast group. */ setMulticastLoopback(flag) { return this[_impl].setMulticastLoopback(flag); } /** * Sets the `IP_MULTICAST_TTL` socket option. * * See https://nodejs.org/docs/latest/api/dgram.html#socketsetmulticastttlttl */ setMulticastTTL(ttl) { return this[_impl].setMulticastTTL(ttl); } /** * Sets the `IP_TTL` socket option * * See https://nodejs.org/docs/latest/api/dgram.html#socketsetttlttl */ setTTL(ttl) { return this[_impl].setTTL(ttl); } async *[Symbol.asyncIterator]() { while (true) { try { const msg = await this.receive(); yield msg; } catch (_a) { break; // closed } } } } /** * A UDP socket stream represents a UDP socket that is bound to a local address * and associated to a remote address, the socket will only send and receive * messages to and from that remote address. * * The instance of this class comes with a `readable` stream and a `writable` * stream, which gives a more convenient interface that is similar to TCP * connections. */ class UdpSocketStream extends Socket { constructor(impl) { super(impl); this[_impl] = impl; } /** * The address that this socket is bound to. */ get localAddress() { return this[_impl].localAddress; } /** * The address of the remote peer. */ get remoteAddress() { return this[_impl].remoteAddress; } /** * The readable side of the socket. */ get readable() { return this[_impl].readable; } /** * The writable side of the socket. */ get writable() { return this[_impl].writable; } } exports.Socket = Socket; exports.SocketStream = SocketStream; exports.TcpSocketStream = TcpSocketStream; exports.UdpSocket = UdpSocket; exports.UdpSocketStream = UdpSocketStream; exports.UnixSocketStream = UnixSocketStream; //# sourceMappingURL=types.js.map