@ayonli/jsext
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A JavaScript extension package for building strong and modern applications.
240 lines (239 loc) • 7.66 kB
TypeScript
import type { ToDict } from "../types.ts";
/**
* Represents the network address of a connection peer.
*/
export interface NetAddress {
/**
* The hostname of the remote peer.
*/
hostname: string;
/**
* The port number of the remote peer.
*/
port: number;
}
/**
* The options for {@link connect} to establish a TCP connection.
*/
export interface TcpConnectOptions extends NetAddress {
transport?: "tcp";
/**
* Whether to enable TLS for the connection.
*/
tls?: boolean;
}
/**
* The options for {@link connect} to establish a Unix domain socket connection.
*/
export interface UnixConnectOptions {
transport?: "unix";
path: string;
}
/**
* The options for {@link connect} to establish a UDP connection.
*/
export interface UdpConnectOptions extends NetAddress {
transport: "udp";
}
/**
* The options for {@link udpSocket} to bind a UDP socket.
*/
export interface UdpBindOptions {
/**
* The hostname to be bound, if not provided, the system will try to listen
* on all available addresses.
*/
hostname?: string;
/**
* The port number to be bound, if not provided, the system will assign a
* random port.
*/
port?: number;
}
declare const _impl: unique symbol;
/**
* A socket represents an open transport to a remote peer.
*/
export declare class Socket implements Disposable {
protected [_impl]: ToDict<Socket>;
constructor(impl: ToDict<Socket>);
/**
* A promise that resolves when the socket is closed cleanly, or rejects if
* closed with an error.
*/
get closed(): Promise<void>;
/**
* Closes the socket immediately, if there are any queued data, they will be
* discarded.
*/
close(): void;
/**
* Opposite of `unref()`, calling `ref()` on a previously unrefed socket will
* not let the program exit if it's the only socket left (the default behavior).
* If the socket is refed calling `ref()` again will have no effect.
*
* NOTE: This function only works in Node.js, Deno and Bun, it is a no-op in
* other environments.
*/
ref(): void;
/**
* Calling `unref()` on a socket will allow the program to exit if this is
* the only active socket in the event system. If the socket is already
* unrefed calling `unref()` again will have no effect.
*
* NOTE: This function only works in Node.js, Deno and Bun, it is a no-op in
* other environments.
*/
unref(): void;
[Symbol.dispose](): void;
}
/**
* A socket stream represents a connection to a remote peer with a `readable`
* stream and a `writable` stream.
*/
export declare class SocketStream extends Socket {
protected [_impl]: ToDict<SocketStream>;
constructor(impl: ToDict<SocketStream>);
/**
* The readable side of the socket.
*/
get readable(): ReadableStream<Uint8Array>;
/**
* The writable side of the socket.
*/
get writable(): WritableStream<Uint8Array>;
}
/**
* A connection with TCP socket.
*/
export declare class TcpSocketStream extends SocketStream {
protected [_impl]: ToDict<TcpSocketStream>;
constructor(impl: ToDict<TcpSocketStream>);
/**
* The address of the local peer.
*/
get localAddress(): NetAddress;
/**
* The address of the remote peer.
*/
get remoteAddress(): NetAddress;
/**
* Enable/disable keep-alive functionality.
*
* NOTE: This function is a no-op in Cloudflare Workers and Deno with TLS enabled.
*/
setKeepAlive(keepAlive?: boolean | undefined): void;
/**
* Enable/disable the use of Nagle's algorithm.
*
* NOTE: This function is a no-op in Cloudflare Workers and Deno with TLS enabled.
*/
setNoDelay(noDelay?: boolean | undefined): void;
}
/**
* A connection with Unix domain socket.
*/
export declare class UnixSocketStream extends SocketStream {
}
/**
* A UDP socket bound to a local address, with the ability to send and receive
* messages.
*/
export declare class UdpSocket extends Socket implements AsyncIterable<[data: Uint8Array, sender: NetAddress]> {
protected [_impl]: ToDict<UdpSocket>;
constructor(impl: ToDict<UdpSocket>);
/**
* The address that this socket is bound to.
*/
get localAddress(): NetAddress;
/**
* Receives a message from the socket, returns the data and the sender
* address in a tuple.
*/
receive(): Promise<[data: Uint8Array, sender: NetAddress]>;
/**
* Sends a message to the specified receiver, returns the number of bytes
* sent.
*
* NOTE: UDP messages have size limits, see
* https://nodejs.org/docs/latest/api/dgram.html#note-about-udp-datagram-size.
*
*/
send(data: Uint8Array, receiver: NetAddress): Promise<number>;
/**
* Associates the socket to a remote peer so that future communications will
* only be with that peer.
*
* This function returns a {@link UdpSocketStream} instance that comes with
* a `readable` stream and a `writable` stream, which gives a more
* convenient interface that is similar to TCP connections.
*
* Once connected, the `send` and `receive` methods of the original socket
* will be disabled.
*/
connect(to: NetAddress): Promise<UdpSocketStream>;
/**
* Tells the kernel to join a multicast group at the given `address` and
* the optional `interfaceAddress` using the `IP_ADD_MEMBERSHIP` socket
* option.
*/
joinMulticast(address: string, interfaceAddress?: string | undefined): void;
/**
* Instructs the kernel to leave a multicast group at `address` using the
* `IP_DROP_MEMBERSHIP` socket option.
*/
leaveMulticast(address: string, interfaceAddress?: string | undefined): void;
/**
* Sets or clears the `SO_BROADCAST` socket option. When enabled, this
* socket is allowed to send packets to a broadcast address.
*/
setBroadcast(flag: boolean): void;
/**
* Sets or clears the `IP_MULTICAST_LOOP` socket option. When enabled, this
* socket will receive packets that it sends to the multicast group.
*/
setMulticastLoopback(flag: boolean): void;
/**
* Sets the `IP_MULTICAST_TTL` socket option.
*
* See https://nodejs.org/docs/latest/api/dgram.html#socketsetmulticastttlttl
*/
setMulticastTTL(ttl: number): void;
/**
* Sets the `IP_TTL` socket option
*
* See https://nodejs.org/docs/latest/api/dgram.html#socketsetttlttl
*/
setTTL(ttl: number): void;
[Symbol.asyncIterator](): AsyncIterableIterator<[data: Uint8Array, sender: NetAddress]>;
}
/**
* A UDP socket stream represents a UDP socket that is bound to a local address
* and associated to a remote address, the socket will only send and receive
* messages to and from that remote address.
*
* The instance of this class comes with a `readable` stream and a `writable`
* stream, which gives a more convenient interface that is similar to TCP
* connections.
*/
export declare class UdpSocketStream extends Socket {
protected [_impl]: ToDict<UdpSocketStream>;
constructor(impl: ToDict<UdpSocketStream>);
/**
* The address that this socket is bound to.
*/
get localAddress(): NetAddress;
/**
* The address of the remote peer.
*/
get remoteAddress(): NetAddress;
/**
* The readable side of the socket.
*/
get readable(): ReadableStream<Uint8Array>;
/**
* The writable side of the socket.
*/
get writable(): WritableStream<Uint8Array>;
}
export {};