@axieinfinity/mixer
Version:
Axie Infinity Mixer
73 lines • 1.58 kB
TypeScript
export declare class SampleSkeletonData {
skeleton: {
[key: string]: any;
};
bones: Array<{
[key: string]: any;
}>;
slots: Array<{
[key: string]: any;
}>;
skins: Array<{
[key: string]: any;
}>;
ik: Array<{
[key: string]: any;
}>;
events: {
[key: string]: any;
};
keyAnimations: {
[key: string]: string;
};
constructor(bones: Array<{
[key: string]: any;
}>, slots: Array<{
[key: string]: any;
}>, skins: Array<{
[key: string]: any;
}>, ik: Array<{
[key: string]: any;
}>, events: {
[key: string]: any;
}, keyAnimations: {
[key: string]: string;
});
}
export declare class MixedSkeletonData {
skeleton: {
[key: string]: any;
};
bones: Array<{
[key: string]: any;
}>;
slots: Array<{
[key: string]: any;
}>;
skins: Array<{
[key: string]: any;
}>;
ik: Array<{
[key: string]: any;
}>;
events: {
[key: string]: any;
};
animations: {
[key: string]: any;
};
constructor(bones: Array<{
[key: string]: any;
}>, slots: Array<{
[key: string]: any;
}>, skins: Array<{
[key: string]: any;
}>, ik: Array<{
[key: string]: any;
}>, events: {
[key: string]: any;
}, animations: {
[key: string]: any;
});
}
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