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@awayjs/view

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import { Box, Vector3D, Sphere, IEventDispatcher, Matrix3D } from '@awayjs/core'; import { BoundingVolumeBase } from '../bounds/BoundingVolumeBase'; import { ContainerNode } from '../partition/ContainerNode'; import { INode } from '../partition/INode'; /** * Provides an interface for picking objects that can pick 3d objects from a view or scene. * * @interface away.pick.IBoundsPicker */ export interface IBoundsPicker extends IEventDispatcher { node: ContainerNode; addBoundingVolume(boundingVolume: BoundingVolumeBase): void removeBoundingVolume(boundingVolume: BoundingVolumeBase): void _hitTestPointInternal(rootEntity: INode, x: number, y: number, shapeFlag?: boolean, maskFlag?: boolean): boolean _getBoxBoundsInternal(matrix3D?: Matrix3D, strokeFlag?: boolean, fastFlag?: boolean, cache?: Box, target?: Box): Box _getSphereBoundsInternal(center?: Vector3D, matrix3D?: Matrix3D, strokeFlag?: boolean, fastFlag?: boolean, cache?: Sphere, target?: Sphere): Sphere }