UNPKG

@awayjs/view

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import { ITraversable } from './ITraversable'; /** * Picks a 3d object from a view or scene by 3D raycast calculations. Performs * an initial coarse boundary calculation to return a subset of entities whose * bounding volumes intersect with the specified ray, then triggers an optional * picking collider on individual renderable objects to further determine the * precise values of the picking ray collision. * * @class away.pick.RaycastPicker */ export interface IEntityTraverser { /** * */ applyTraversable(traversable: ITraversable): void }