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@awayjs/view

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import { Plane3D, Vector3D, AbstractionBase, AssetEvent, Matrix3D, ColorTransform, Point } from '@awayjs/core'; import { IPartitionTraverser } from './IPartitionTraverser'; import { INode } from './INode'; import { PickGroup } from '../PickGroup'; import { HierarchicalProperty } from '../base/HierarchicalProperty'; import { IContainer } from '../base/IContainer'; import { View } from '../View'; export declare class ContainerNode extends AbstractionBase implements INode { private static _nullTransform; private static _tempVector3D; private static _nullColorTransform; private _invalidateMatrix3DEvent; private _invalidateColorTransformEvent; private _localNode; private _pickObject; private _pickObjectNode; private _scrollRect; private _scrollRectNode; private _renderToImage; private _isDragEntity; private _position; private _positionDirty; private _scale9Container; private _matrix3D; private _colorTransform; private _inverseMatrix3D; private _inverseMatrix3DDirty; private _orientationMatrix; private _maskDisabled; private _colorTransformDisabled; private _transformDisabled; private _activeTransform; private _invisible; private _maskId; private _mouseChildrenDisabled; private _maskOwners; private _masks; protected _parent: ContainerNode; protected _childNodes: Array<ContainerNode>; protected _numChildNodes: number; _hierarchicalPropsDirty: HierarchicalProperty; _collectionMark: number; get parent(): ContainerNode; get numChildNodes(): number; get container(): IContainer; get pickObjectNode(): ContainerNode; get renderToImage(): boolean; get boundsVisible(): boolean; get view(): View; /** * Allow disable/enable colorTransform for this node independent of transform, this required for cache phase * @param value */ set colorTransformDisabled(value: boolean); get colorTransformDisabled(): boolean; set maskDisabled(value: boolean); get maskDisabled(): boolean; set transformDisabled(value: boolean); get transformDisabled(): boolean; getScale9Container(): IContainer; /** * */ getPosition(): Vector3D; /** * */ getInverseMatrix3D(): Matrix3D; getMatrix3D(): Matrix3D; /** * */ getRenderMatrix3D(cameraTransform: Matrix3D): Matrix3D; getColorTransform(): ColorTransform; /** * * @returns {number} */ getMaskId(): number; getMasks(update?: boolean): ContainerNode[]; getMaskOwners(): ContainerNode[]; /** * Converts the `point` object from the Stage(global) coordinates to the * display object's(local) coordinates. * * To use this method, first create an instance of the Point class. The _x_ * and _y_ values that you assign represent global coordinates because they * relate to the origin(0,0) of the main display area. Then pass the Point * instance as the parameter to the `globalToLocal()` method. The method * returns a new Point object with _x_ and _y_ values that relate to the * origin of the display object instead of the origin of the Stage. * */ globalToLocal(point: Point, target?: Point): Point; /** * Converts a two-dimensional point from the Scene(global) coordinates to a * three-dimensional display object's(local) coordinates. * * <p>To use this method, first create an instance of the Vector3D class. The x, * y and z values that you assign to the Vector3D object represent global * coordinates because they are relative to the origin(0,0,0) of the scene. Then * pass the Vector3D object to the <code>globalToLocal3D()</code> method as the * <code>position</code> parameter. * The method returns three-dimensional coordinates as a Vector3D object * containing <code>x</code>, <code>y</code>, and <code>z</code> values that * are relative to the origin of the three-dimensional display object.</p> * */ globalToLocal3D(position: Vector3D): Vector3D; /** * Converts the `point` object from the display object's(local) coordinates * to the Stage(global) coordinates. * * This method allows you to convert any given _x_ and _y_ coordinates from * values that are relative to the origin(0,0) of a specific display * object(local coordinates) to values that are relative to the origin of * the Stage(global coordinates). * * To use this method, first create an instance of the Point class. The _x_ * and _y_ values that you assign represent local coordinates because they * relate to the origin of the display object. * * You then pass the Point instance that you created as the parameter to the * `localToGlobal()` method. The method returns a new Point object with _x_ * and _y_ values that relate to the origin of the Stage instead of the * origin of the display object. * * @param point The name or identifier of a point created with the Point * class, specifying the _x_ and _y_ coordinates as properties. * @param target Result point * @return A Point object with coordinates relative to the Stage. */ localToGlobal(point: Point, target?: Point): Point; getBoundsPrimitive(_pickGroup: PickGroup): ContainerNode; init(container: IContainer, pool: View): void; getLocalNode(): ContainerNode; clearLocalNode(): void; onClear(event: AssetEvent): void; onInvalidate(event: AssetEvent): void; clear(): void; isInFrustum(_rootEntity: INode, _planes: Array<Plane3D>, _numPlanes: number, _pickGroup: PickGroup): boolean; invalidate(): void; /** * @internal */ isInvisible(): boolean; isIntersectingRay(_rootEntity: INode, _rayPosition: Vector3D, _rayDirection: Vector3D, _pickGroup: PickGroup): boolean; /** * * @returns {boolean} */ isRenderable(): boolean; /** * * @returns {boolean} */ isCastingShadow(): boolean; /** * @param traverser */ acceptTraverser(traverser: IPartitionTraverser): void; addChildAt(entity: IContainer, index: number): ContainerNode; removeChildAt(index: number): ContainerNode; getChildAt(index: number): ContainerNode; startDrag(): void; stopDrag(): void; isDragEntity(): boolean; isMouseDisabled(): boolean; isMouseChildrenDisabled(): boolean; isDescendant(node: INode): boolean; invalidateHierarchicalProperty(property: HierarchicalProperty): void; setParent(parent: ContainerNode): void; } //# sourceMappingURL=ContainerNode.d.ts.map