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@awayjs/view

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import { Box, Plane3D, Vector3D } from '@awayjs/core'; import { BoundingVolumeBase } from './BoundingVolumeBase'; /** * BoundingBox represents a bounding box volume that has its planes aligned to the local coordinate axes of the bounded object. * This is useful for most sprites. */ export declare class BoundingBox extends BoundingVolumeBase { private _matrix3D; private _box; private _x; private _y; private _z; private _width; private _height; private _depth; private _centerX; private _centerY; private _centerZ; private _halfExtentsX; private _halfExtentsY; private _halfExtentsZ; /** * @inheritDoc */ nullify(): void; /** * @inheritDoc */ isInFrustum(planes: Array<Plane3D>, numPlanes: number): boolean; rayIntersection(position: Vector3D, direction: Vector3D, targetNormal: Vector3D): number; getBox(): Box; classifyToPlane(plane: Plane3D): number; _update(): void; } //# sourceMappingURL=BoundingBox.d.ts.map