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@awayjs/view

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import { ProjectionBase, Vector3D, Matrix3D, AssetBase, IAbstractionPool, IAbstraction } from '@awayjs/core'; import { Stage, ImageBase, ContextGLClearMask, ContextGLProfile, ContextMode } from '@awayjs/stage'; import { IContainer } from './base/IContainer'; import { ContainerNode } from './partition/ContainerNode'; export declare class View extends AssetBase implements IAbstractionPool { private static _store; private _shareContext; private _rect; private _backgroundColor; private _backgroundRed; private _backgroundGreen; private _backgroundBlue; private _projection; private _stage; private _target; private _targetWidth; private _targetHeight; private _focalLength; private _pixelRatio; private _frustumMatrix3D; private _viewMatrix3D; private _inverseViewMatrix3D; private _components; private _offset; private _scale; private _frustumMatrix3DDirty; private _viewMatrix3DDirty; private _inverseViewMatrix3DDirty; private _onInvalidateSizeDelegate; private _onInvalidateViewMatrix3DDelegate; /** * */ backgroundAlpha: number; /** * */ backgroundDepth: number; /** * */ backgroundStencil: number; /** * */ preservePixelRatio: boolean; /** * */ preserveFocalLength: boolean; /** * */ preserveDimensions: boolean; /** * */ get shareContext(): boolean; /** * */ get x(): number; set x(value: number); /** * */ get y(): number; set y(value: number); /** * */ get width(): number; set width(value: number); /** * */ get height(): number; set height(value: number); /** * */ get backgroundColor(): number; set backgroundColor(value: number); /** * */ get focalLength(): number; set focalLength(value: number); /** * */ get pixelRatio(): number; set pixelRatio(value: number); get projection(): ProjectionBase; set projection(value: ProjectionBase); get target(): ImageBase; set target(value: ImageBase); get stage(): Stage; get frustumMatrix3D(): Matrix3D; get viewMatrix3D(): Matrix3D; get inverseViewMatrix3D(): Matrix3D; constructor(projection?: ProjectionBase, stage?: Stage, forceSoftware?: boolean, profile?: ContextGLProfile, mode?: ContextMode, alpha?: boolean); requestAbstraction(_asset: IContainer): IAbstraction; storeAbstraction(abstraction: IAbstraction): void; getNode(entity: IContainer): ContainerNode; clear(enableClear?: boolean, enableDepthAndStencil?: boolean, surfaceSelector?: number, mipmapSelector?: number, clearMaskSelector?: ContextGLClearMask): void; present(): void; project(position: Vector3D, target?: Vector3D): Vector3D; unproject(sX: number, sY: number, sZ: number, target?: Vector3D): Vector3D; dispose(): void; private _onInvalidateSize; private _onInvalidateViewMatrix3D; private _updateTarget; private _updateDimensions; private _updateFocalLength; private _updatePixelRatio; private _invalidateViewMatrix3D; private _invalidateSize; } //# sourceMappingURL=View.d.ts.map