@awayjs/view
Version:
View for AwayJS
120 lines • 3.29 kB
TypeScript
import { ProjectionBase, Vector3D, Matrix3D, AssetBase, IAbstractionPool, IAbstraction } from '@awayjs/core';
import { Stage, ImageBase, ContextGLClearMask, ContextGLProfile, ContextMode } from '@awayjs/stage';
import { IContainer } from './base/IContainer';
import { ContainerNode } from './partition/ContainerNode';
export declare class View extends AssetBase implements IAbstractionPool {
private static _store;
private _shareContext;
private _rect;
private _backgroundColor;
private _backgroundRed;
private _backgroundGreen;
private _backgroundBlue;
private _projection;
private _stage;
private _target;
private _targetWidth;
private _targetHeight;
private _focalLength;
private _pixelRatio;
private _frustumMatrix3D;
private _viewMatrix3D;
private _inverseViewMatrix3D;
private _components;
private _offset;
private _scale;
private _frustumMatrix3DDirty;
private _viewMatrix3DDirty;
private _inverseViewMatrix3DDirty;
private _onInvalidateSizeDelegate;
private _onInvalidateViewMatrix3DDelegate;
/**
*
*/
backgroundAlpha: number;
/**
*
*/
backgroundDepth: number;
/**
*
*/
backgroundStencil: number;
/**
*
*/
preservePixelRatio: boolean;
/**
*
*/
preserveFocalLength: boolean;
/**
*
*/
preserveDimensions: boolean;
/**
*
*/
get shareContext(): boolean;
/**
*
*/
get x(): number;
set x(value: number);
/**
*
*/
get y(): number;
set y(value: number);
/**
*
*/
get width(): number;
set width(value: number);
/**
*
*/
get height(): number;
set height(value: number);
/**
*
*/
get backgroundColor(): number;
set backgroundColor(value: number);
/**
*
*/
get focalLength(): number;
set focalLength(value: number);
/**
*
*/
get pixelRatio(): number;
set pixelRatio(value: number);
get projection(): ProjectionBase;
set projection(value: ProjectionBase);
get target(): ImageBase;
set target(value: ImageBase);
get stage(): Stage;
get frustumMatrix3D(): Matrix3D;
get viewMatrix3D(): Matrix3D;
get inverseViewMatrix3D(): Matrix3D;
constructor(projection?: ProjectionBase, stage?: Stage, forceSoftware?: boolean, profile?: ContextGLProfile, mode?: ContextMode, alpha?: boolean);
requestAbstraction(_asset: IContainer): IAbstraction;
storeAbstraction(abstraction: IAbstraction): void;
getNode(entity: IContainer): ContainerNode;
clear(enableClear?: boolean, enableDepthAndStencil?: boolean, surfaceSelector?: number, mipmapSelector?: number, clearMaskSelector?: ContextGLClearMask): void;
present(): void;
project(position: Vector3D, target?: Vector3D): Vector3D;
unproject(sX: number, sY: number, sZ: number, target?: Vector3D): Vector3D;
dispose(): void;
private _onInvalidateSize;
private _onInvalidateViewMatrix3D;
private _updateTarget;
private _updateDimensions;
private _updateFocalLength;
private _updatePixelRatio;
private _invalidateViewMatrix3D;
private _invalidateSize;
}
//# sourceMappingURL=View.d.ts.map