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@awayjs/stage

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import { ITexture } from '../base/ITexture'; import { TextureBaseWebGL } from './TextureBaseWebGL'; import { ContextWebGL } from './ContextWebGL'; import { IUnloadable } from '../managers/UnloadManager'; import { RenderTargetWebGLMSAA } from './RenderTargetWebGLMSAA'; import { RenderTargetWebGL } from './RenderTargetWebGL'; export declare class TextureWebGL extends TextureBaseWebGL implements ITexture, IUnloadable { static readonly SIZE_POOL_LIMIT = 10; static unloadManager: import("../managers/UnloadManager").UnloadManager<TextureWebGL>; private static _pool; static store(tex: TextureWebGL): boolean; static remove(tex: TextureWebGL): boolean; static create(context: ContextWebGL, width: number, height: number): TextureWebGL; textureType: string; _renderTarget: RenderTargetWebGLMSAA | RenderTargetWebGL; _width: number; _height: number; _isFilled: boolean; _isPMA: boolean; _isRT: boolean; _isMipmaped: boolean; lastUsedTime: number; get canUnload(): boolean; constructor(context: ContextWebGL, width: number, height: number); get isPOT(): boolean; get width(): number; get height(): number; /** * @inheritdoc */ dispose(): void; unload(): void; uploadFromArray(array: Uint8Array | Array<number>, miplevel?: number, premultiplied?: boolean): void; uploadFromURL(urlRequest: unknown, miplevel?: number, premultiplied?: boolean): void; uploadCompressedTextureFromArray(array: Uint8Array, offset: number, async?: boolean): void; generateMipmaps(): void; } //# sourceMappingURL=TextureWebGL.d.ts.map