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@awayjs/stage

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import { SamplerState } from '../base/SamplerState'; import { ContextWebGL } from './ContextWebGL'; export declare class TextureBaseWebGL { static TEXTURE_ID: number; textureType: string; _gl: WebGLRenderingContext | WebGL2RenderingContext; _glTexture: WebGLTexture; readonly _state: SamplerState; private _id; protected _context: ContextWebGL; get id(): number; constructor(context: ContextWebGL); dispose(): void; get glTexture(): WebGLTexture; generateMipmaps(): void; } //# sourceMappingURL=TextureBaseWebGL.d.ts.map