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@awayjs/stage

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import { ContextWebGL } from './ContextWebGL'; export declare class PixelBufferWebGL { private _contex; static _lastBounded: PixelBufferWebGL; static unboundAll(): void; static isSuported(gl: WebGL2RenderingContext | WebGLRenderingContext): boolean; private _alreadyInit; private _gl; private _buffer; private _size; get alive(): boolean; constructor(_contex: ContextWebGL, size?: number); /** * sync */ read(buffer: Uint8Array): void; /** * bind */ bind(size?: number): void; /** * unbind */ unbind(): void; /** * destroy */ dispose(): void; } //# sourceMappingURL=PixelBufferWebGL.d.ts.map