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@awayjs/stage

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var _a; import { ContextGLVertexBufferFormat } from '../base/ContextGLVertexBufferFormat'; export var BUFFER_FORMATS_MAP = (_a = {}, _a[1] = [ ContextGLVertexBufferFormat.BYTE_1, ContextGLVertexBufferFormat.BYTE_2, ContextGLVertexBufferFormat.BYTE_3, ContextGLVertexBufferFormat.BYTE_4 ], _a[2] = [ ContextGLVertexBufferFormat.SHORT_1, ContextGLVertexBufferFormat.SHORT_2, ContextGLVertexBufferFormat.SHORT_3, ContextGLVertexBufferFormat.SHORT_4 ], _a[4] = [ ContextGLVertexBufferFormat.FLOAT_1, ContextGLVertexBufferFormat.FLOAT_2, ContextGLVertexBufferFormat.FLOAT_3, ContextGLVertexBufferFormat.FLOAT_4, ], _a[5] = [ ContextGLVertexBufferFormat.UNSIGNED_BYTE_1, ContextGLVertexBufferFormat.UNSIGNED_BYTE_2, ContextGLVertexBufferFormat.UNSIGNED_BYTE_3, ContextGLVertexBufferFormat.UNSIGNED_BYTE_4, ], _a[6] = [ ContextGLVertexBufferFormat.UNSIGNED_SHORT_1, ContextGLVertexBufferFormat.UNSIGNED_SHORT_2, ContextGLVertexBufferFormat.UNSIGNED_SHORT_3, ContextGLVertexBufferFormat.UNSIGNED_SHORT_4, ], _a);