@awayjs/stage
Version:
Stage for AwayJS
57 lines • 1.4 kB
TypeScript
import { AssetBase } from '@awayjs/core';
export declare class ImageBase extends AssetBase {
private _format;
private _isDisposed;
private _owners;
get isDisposed(): boolean;
/**
*
* @returns {string}
*/
get format(): string;
getImageType(): string;
/**
*
*/
constructor();
addOwner(owner: IImageOwner): void;
removeOwner(owner: IImageOwner): void;
invalidateOwners(): void;
clearOwners(): void;
dispose(): void;
/**
*
*/
invalidateMipmaps(): void;
}
import { AbstractionBase } from '@awayjs/core';
import { ITextureBase } from '../base/ITextureBase';
import { ImageSampler } from './ImageSampler';
import { Stage } from '../Stage';
import { IImageOwner } from './IImageOwner';
/**
*
* @class away.pool.GL_ImageBase
*/
export declare class _Stage_ImageBase extends AbstractionBase {
usages: number;
_texture: ITextureBase;
_mipmap: boolean;
_invalidMipmaps: boolean;
_invalidMapper: boolean;
private _onInvalidateMipmapsDelegate;
getTexture(): ITextureBase;
get image(): ImageBase;
init(image: ImageBase, stage: Stage): void;
/**
*
*/
onClear(): void;
activate(index: number, sampler?: ImageSampler): void;
protected _createTexture(): void;
/**
*
*/
private _onInvalidateMipmaps;
}
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