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@awayjs/stage

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import { ShaderRegisterElement } from './ShaderRegisterElement'; /** * ShaderRegisterData contains the "named" registers, generated by the compiler and to be passed on to the methods. */ export class ShaderRegisterData { public secondaryUVVarying: ShaderRegisterElement; public shadowTarget: ShaderRegisterElement; public shadedTarget: ShaderRegisterElement; public globalPositionVertex: ShaderRegisterElement; public globalPositionVarying: ShaderRegisterElement; public animatedPosition: ShaderRegisterElement; public positionVarying: ShaderRegisterElement; public curvesInput: ShaderRegisterElement; public curvesVarying: ShaderRegisterElement; public uvInput: ShaderRegisterElement; public uvVarying: ShaderRegisterElement; public animatedUV: ShaderRegisterElement; public normalInput: ShaderRegisterElement; public animatedNormal: ShaderRegisterElement; public normalVarying: ShaderRegisterElement; public normalFragment: ShaderRegisterElement; public tangentInput: ShaderRegisterElement; public animatedTangent: ShaderRegisterElement; public tangentVarying: ShaderRegisterElement; public bitangentVarying: ShaderRegisterElement; public colorInput: ShaderRegisterElement; public colorVarying: ShaderRegisterElement; public commons: ShaderRegisterElement; public projectionFragment: ShaderRegisterElement; public viewDirVarying: ShaderRegisterElement; public viewDirFragment: ShaderRegisterElement; public bitangent: ShaderRegisterElement; public textures: Array<ShaderRegisterElement> = new Array<ShaderRegisterElement>(); public animatableAttributes: Array<ShaderRegisterElement> = new Array<ShaderRegisterElement>(); public animationTargetRegisters: Array<ShaderRegisterElement> = new Array<ShaderRegisterElement>(); constructor() { } }