@awayjs/stage
Version:
Stage for AwayJS
51 lines (38 loc) • 1.79 kB
text/typescript
import { ShaderRegisterElement } from './ShaderRegisterElement';
/**
* ShaderRegisterData contains the "named" registers, generated by the compiler and to be passed on to the methods.
*/
export class ShaderRegisterData {
public secondaryUVVarying: ShaderRegisterElement;
public shadowTarget: ShaderRegisterElement;
public shadedTarget: ShaderRegisterElement;
public globalPositionVertex: ShaderRegisterElement;
public globalPositionVarying: ShaderRegisterElement;
public animatedPosition: ShaderRegisterElement;
public positionVarying: ShaderRegisterElement;
public curvesInput: ShaderRegisterElement;
public curvesVarying: ShaderRegisterElement;
public uvInput: ShaderRegisterElement;
public uvVarying: ShaderRegisterElement;
public animatedUV: ShaderRegisterElement;
public normalInput: ShaderRegisterElement;
public animatedNormal: ShaderRegisterElement;
public normalVarying: ShaderRegisterElement;
public normalFragment: ShaderRegisterElement;
public tangentInput: ShaderRegisterElement;
public animatedTangent: ShaderRegisterElement;
public tangentVarying: ShaderRegisterElement;
public bitangentVarying: ShaderRegisterElement;
public colorInput: ShaderRegisterElement;
public colorVarying: ShaderRegisterElement;
public commons: ShaderRegisterElement;
public projectionFragment: ShaderRegisterElement;
public viewDirVarying: ShaderRegisterElement;
public viewDirFragment: ShaderRegisterElement;
public bitangent: ShaderRegisterElement;
public textures: Array<ShaderRegisterElement> = new Array<ShaderRegisterElement>();
public animatableAttributes: Array<ShaderRegisterElement> = new Array<ShaderRegisterElement>();
public animationTargetRegisters: Array<ShaderRegisterElement> = new Array<ShaderRegisterElement>();
constructor() {
}
}