UNPKG

@awayjs/stage

Version:
32 lines 1.42 kB
import { IVertexBuffer } from '../base/IVertexBuffer'; import { IUnloadable } from '../managers/UnloadManager'; import { BufferPool } from './BufferPool'; import { ContextWebGL } from './ContextWebGL'; type TTypedArray = Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array | Float32Array; export declare class VertexBufferWebGL implements IVertexBuffer, IUnloadable { private _context; private static _pool; static get pool(): BufferPool<VertexBufferWebGL>; static create(context: ContextWebGL, numVertices: number, dataPerVertex: number): VertexBufferWebGL; private _gl; private _numVertices; private _dataPerVertex; private _buffer; private _lastMemoryUsage; instanced: boolean; dynamic: boolean; lastUsedTime: number; canUnload: boolean; constructor(_context: ContextWebGL, numVertices: number, dataPerVertex: number); initAsDynamic(numVertices?: number): void; uploadFromArray(array: TTypedArray, startVertex?: number, _numVertices?: number): void; uploadFromByteArray(data: TTypedArray, startVertex: number, _numVertices: number): void; get numVertices(): number; get dataPerVertex(): number; get glBuffer(): WebGLBuffer; dispose(): void; apply(_gl: WebGLRenderingContext, numVertices: number, dataPerVertex: number): void; unload(): void; } export {}; //# sourceMappingURL=VertexBufferWebGL.d.ts.map