@awayjs/stage
Version:
Stage for AwayJS
43 lines • 2.17 kB
TypeScript
import { ContextWebGL } from './ContextWebGL';
import { ContextGLMipFilter } from '../base/ContextGLMipFilter';
import { ContextGLTextureFilter } from '../base/ContextGLTextureFilter';
import { ContextGLWrapMode } from '../base/ContextGLWrapMode';
import { SamplerStateWebGL } from './SamplerStateWebGL';
import { TextureBaseWebGL } from './TextureBaseWebGL';
import { TextureWebGL } from './TextureWebGL';
import { RenderTargetWebGL } from './RenderTargetWebGL';
interface IPoint {
x: number;
y: number;
}
interface IRectangle extends IPoint {
width: number;
height: number;
}
export declare class TextureContextWebGL {
private _context;
static MAX_SAMPLERS: number;
_lastBoundedTexture: TextureWebGL;
_samplerStates: SamplerStateWebGL[];
_currentRT: RenderTargetWebGL;
private _gl;
constructor(_context: ContextWebGL);
bindRenderTarget(target: RenderTargetWebGL, check?: boolean): RenderTargetWebGL;
bindTexture(texture: TextureWebGL | null, check?: boolean, target?: number): TextureWebGL;
uploadFromArray(target: TextureWebGL, array: Uint8Array | Array<number> | null, miplevel?: number, premultiplied?: boolean): void;
setTextureAt(sampler: number, texture: TextureWebGL): number;
setSamplerStateAt(sampler: number, wrap: ContextGLWrapMode, filter: ContextGLTextureFilter, mipfilter: ContextGLMipFilter): void;
unsafeCopyToTexture(target: TextureWebGL, rect: IRectangle, destPoint: IPoint): void;
setRenderToTexture(target: TextureBaseWebGL, enableDepthAndStencil?: boolean, antiAlias?: boolean): void;
setRenderToBackBuffer(): void;
setFrameBuffer(target: TextureWebGL, enableDepthAndStencil: boolean, antiAlias: boolean): void;
initFrameBuffer(target: TextureWebGL, antiAlias: boolean, depthStencil: boolean): void;
presentFrameBufferTo(source: RenderTargetWebGL | null, target: TextureWebGL, rect: IRectangle, point: IPoint): void;
/**
* Blit self texture to renderbuffer if a multisampled
*/
blitTextureToRenderbuffer(target: TextureWebGL): void;
disposeTexture(texture: TextureWebGL): void;
}
export {};
//# sourceMappingURL=TextureContextWebGL.d.ts.map