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@awayjs/stage

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import { Point, Rectangle } from '@awayjs/core'; import { IUnloadable } from '../managers/UnloadManager'; import { ContextWebGL } from './ContextWebGL'; import { TextureWebGL } from './TextureWebGL'; export declare class RenderTargetPool { private static _pool; static store(target: RenderTargetWebGL): boolean; static get(context: ContextWebGL, width: number, height: number, colorOnly?: boolean): RenderTargetWebGL; } export declare class RenderTargetWebGL implements IUnloadable { protected _context: ContextWebGL; readonly width: number; readonly height: number; protected _colorOnly: boolean; isMsaaTarget: boolean; readonly id: number; lastUsedTime: number; canUnload: boolean; _framebuffer: WebGLFramebuffer; protected _depthStencil: WebGLRenderbuffer; protected _linkedTexture: TextureWebGL; memoryUsage: number; get drawBuffer(): WebGLFramebuffer; get readBuffer(): WebGLFramebuffer; get isValid(): TextureWebGL; constructor(_context: ContextWebGL, width: number, height: number, _colorOnly?: boolean); protected init(): void; linkTexture(texture: TextureWebGL): void; present(target?: RenderTargetWebGL, sourceRect?: Rectangle, targetPoint?: Point, _intoThis?: boolean): void; dispose(): void; unload(): void; } //# sourceMappingURL=RenderTargetWebGL.d.ts.map