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@awayjs/stage

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import { IIndexBuffer } from '../base/IIndexBuffer'; import { IUnloadable } from '../managers/UnloadManager'; import { BufferPool } from './BufferPool'; import { ContextWebGL } from './ContextWebGL'; export declare class IndexBufferWebGL implements IIndexBuffer, IUnloadable { private _context; private static _pool; static get pool(): BufferPool<IndexBufferWebGL>; static create(context: ContextWebGL, numIndices: number): IndexBufferWebGL; lastUsedTime: number; canUnload: boolean; private _gl; private _numIndices; private _buffer; private _lastMemoryUsage; constructor(_context: ContextWebGL, numIndices: number); uploadFromArray(array: Uint16Array, startOffset: number, _count: number): void; uploadFromByteArray(data: ArrayBuffer, startOffset: number, _count: number): void; dispose(): void; apply(_gl: WebGLRenderingContext, numIndices: number): void; unload(): void; get numIndices(): number; get glBuffer(): WebGLBuffer; } //# sourceMappingURL=IndexBufferWebGL.d.ts.map