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@awayjs/stage

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import { ContextWebGL } from './ContextWebGL'; import { PixelBufferWebGL } from './PixelBufferWebGL'; export declare class FenceContextWebGL { private _context; static isSupported: typeof PixelBufferWebGL.isSuported; private _gl; private pool; private _tasks; constructor(_context: ContextWebGL); /** * Async read from PBO. * @see http://www.songho.ca/opengl/gl_pbo.html */ readPixels(x: number, y: number, width: number, height: number): Promise<PixelBufferWebGL>; tick(): void; release(pbo: PixelBufferWebGL): void; unboundAll(): void; dispose(): void; } //# sourceMappingURL=FenceContextWebGL.d.ts.map