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@awayjs/stage

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import { ICubeTexture } from '../base/ICubeTexture'; import { TextureBaseWebGL } from './TextureBaseWebGL'; import { ContextWebGL } from './ContextWebGL'; export declare class CubeTextureWebGL extends TextureBaseWebGL implements ICubeTexture { private _textureSelectorDictionary; textureType: string; private _size; constructor(context: ContextWebGL, size: number); uploadFromArray(array: Uint8Array | Array<number>, side: number, miplevel?: number, premultiplied?: boolean): void; uploadCompressedTextureFromArray(array: Uint8Array, offset: number, async?: boolean): void; get size(): number; generateMipmaps(): void; } //# sourceMappingURL=CubeTextureWebGL.d.ts.map