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@awayjs/stage

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/** * A single register element (an entire register or a single register's component) used by the RegisterPool. */ var ShaderRegisterElement = /** @class */ (function () { /** * Creates a new ShaderRegisterElement object. * * @param regName The name of the register. * @param index The index of the register. * @param component The register's component, if not the entire register is represented. */ function ShaderRegisterElement(regName, index, component) { if (component === void 0) { component = -1; } this._component = component; this._regName = regName; this._index = index; this._toStr = this._regName; if (this._index >= 0) this._toStr += this._index; if (component > -1) this._toStr += '.' + ShaderRegisterElement.COMPONENTS[component]; } /** * Converts the register or the components AGAL string representation. */ ShaderRegisterElement.prototype.toString = function () { return this._toStr; }; Object.defineProperty(ShaderRegisterElement.prototype, "regName", { /** * The register's name. */ get: function () { return this._regName; }, enumerable: false, configurable: true }); Object.defineProperty(ShaderRegisterElement.prototype, "index", { /** * The register's index. */ get: function () { return this._index; }, enumerable: false, configurable: true }); ShaderRegisterElement.COMPONENTS = ['x', 'y', 'z', 'w']; return ShaderRegisterElement; }()); export { ShaderRegisterElement };