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@awayjs/stage

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import { ShaderRegisterElement } from './ShaderRegisterElement'; /** * ShaderRegisterData contains the "named" registers, generated by the compiler and to be passed on to the methods. */ export declare class ShaderRegisterData { secondaryUVVarying: ShaderRegisterElement; shadowTarget: ShaderRegisterElement; shadedTarget: ShaderRegisterElement; globalPositionVertex: ShaderRegisterElement; globalPositionVarying: ShaderRegisterElement; animatedPosition: ShaderRegisterElement; positionVarying: ShaderRegisterElement; curvesInput: ShaderRegisterElement; curvesVarying: ShaderRegisterElement; uvInput: ShaderRegisterElement; uvVarying: ShaderRegisterElement; animatedUV: ShaderRegisterElement; normalInput: ShaderRegisterElement; animatedNormal: ShaderRegisterElement; normalVarying: ShaderRegisterElement; normalFragment: ShaderRegisterElement; tangentInput: ShaderRegisterElement; animatedTangent: ShaderRegisterElement; tangentVarying: ShaderRegisterElement; bitangentVarying: ShaderRegisterElement; colorInput: ShaderRegisterElement; colorVarying: ShaderRegisterElement; commons: ShaderRegisterElement; projectionFragment: ShaderRegisterElement; viewDirVarying: ShaderRegisterElement; viewDirFragment: ShaderRegisterElement; bitangent: ShaderRegisterElement; textures: Array<ShaderRegisterElement>; animatableAttributes: Array<ShaderRegisterElement>; animationTargetRegisters: Array<ShaderRegisterElement>; constructor(); } //# sourceMappingURL=ShaderRegisterData.d.ts.map