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@awayjs/stage

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export var ContextGLVertexBufferFormat; (function (ContextGLVertexBufferFormat) { ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["FLOAT_1"] = 0] = "FLOAT_1"; ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["FLOAT_2"] = 1] = "FLOAT_2"; ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["FLOAT_3"] = 2] = "FLOAT_3"; ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["FLOAT_4"] = 3] = "FLOAT_4"; ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["BYTE_1"] = 4] = "BYTE_1"; ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["BYTE_2"] = 5] = "BYTE_2"; ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["BYTE_3"] = 6] = "BYTE_3"; ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["BYTE_4"] = 7] = "BYTE_4"; ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["UNSIGNED_BYTE_1"] = 8] = "UNSIGNED_BYTE_1"; ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["UNSIGNED_BYTE_2"] = 9] = "UNSIGNED_BYTE_2"; ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["UNSIGNED_BYTE_3"] = 10] = "UNSIGNED_BYTE_3"; ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["UNSIGNED_BYTE_4"] = 11] = "UNSIGNED_BYTE_4"; ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["SHORT_1"] = 12] = "SHORT_1"; ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["SHORT_2"] = 13] = "SHORT_2"; ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["SHORT_3"] = 14] = "SHORT_3"; ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["SHORT_4"] = 15] = "SHORT_4"; ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["UNSIGNED_SHORT_1"] = 16] = "UNSIGNED_SHORT_1"; ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["UNSIGNED_SHORT_2"] = 17] = "UNSIGNED_SHORT_2"; ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["UNSIGNED_SHORT_3"] = 18] = "UNSIGNED_SHORT_3"; ContextGLVertexBufferFormat[ContextGLVertexBufferFormat["UNSIGNED_SHORT_4"] = 19] = "UNSIGNED_SHORT_4"; })(ContextGLVertexBufferFormat || (ContextGLVertexBufferFormat = {}));