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@awayjs/stage

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export var ContextGLTextureFormat; (function (ContextGLTextureFormat) { ContextGLTextureFormat[ContextGLTextureFormat["BGRA"] = 0] = "BGRA"; ContextGLTextureFormat[ContextGLTextureFormat["BGRA_PACKED"] = 1] = "BGRA_PACKED"; ContextGLTextureFormat[ContextGLTextureFormat["BGR_PACKED"] = 2] = "BGR_PACKED"; ContextGLTextureFormat[ContextGLTextureFormat["COMPRESSED"] = 3] = "COMPRESSED"; ContextGLTextureFormat[ContextGLTextureFormat["COMPRESSED_ALPHA"] = 4] = "COMPRESSED_ALPHA"; })(ContextGLTextureFormat || (ContextGLTextureFormat = {}));