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@awayjs/scene

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/** * The TextFormat class represents character formatting information. Use the * TextFormat class to create specific text formatting for text fields. You * can apply text formatting to both static and dynamic text fields. The * properties of the TextFormat class apply to device and embedded fonts. * However, for embedded fonts, bold and italic text actually require specific * fonts. If you want to display bold or italic text with an embedded font, * you need to embed the bold and italic variations of that font. * * <p> You must use the constructor <code>new TextFormat()</code> to create a * TextFormat object before setting its properties. When you apply a * TextFormat object to a text field using the * <code>TextField.defaultTextFormat</code> property or the * <code>TextField.setTextFormat()</code> method, only its defined properties * are applied. Use the <code>TextField.defaultTextFormat</code> property to * apply formatting BEFORE you add text to the <code>TextField</code>, and the * <code>setTextFormat()</code> method to add formatting AFTER you add text to * the <code>TextField</code>. The TextFormat properties are <code>null</code> * by default because if you don't provide values for the properties, Flash * Player uses its own default formatting. The default formatting that Flash * Player uses for each property(if property's value is <code>null</code>) is * as follows:</p> * * <p>The default formatting for each property is also described in each * property description.</p> */ export class BitmapFontChar { public id: string; public x: number; public y: number; public width: number; public height: number; public x_offset: number; public y_offset: number; public x_advance: number; public page: number; public channel: number; constructor(id: string, x: number,y: number, width: number, height: number, xoff: number, yoff: number, xadv: number, page: number, channel: number) { this.id = id; this.x = x; this.y = y; this.width = width; this.height = height; this.x_offset = xoff; this.y_offset = yoff; this.x_advance = xadv; this.page = page; this.channel = channel; } }