@awayjs/scene
Version:
AwayJS scene classes
54 lines (51 loc) • 2.17 kB
text/typescript
/**
* The TextFormat class represents character formatting information. Use the
* TextFormat class to create specific text formatting for text fields. You
* can apply text formatting to both static and dynamic text fields. The
* properties of the TextFormat class apply to device and embedded fonts.
* However, for embedded fonts, bold and italic text actually require specific
* fonts. If you want to display bold or italic text with an embedded font,
* you need to embed the bold and italic variations of that font.
*
* <p> You must use the constructor <code>new TextFormat()</code> to create a
* TextFormat object before setting its properties. When you apply a
* TextFormat object to a text field using the
* <code>TextField.defaultTextFormat</code> property or the
* <code>TextField.setTextFormat()</code> method, only its defined properties
* are applied. Use the <code>TextField.defaultTextFormat</code> property to
* apply formatting BEFORE you add text to the <code>TextField</code>, and the
* <code>setTextFormat()</code> method to add formatting AFTER you add text to
* the <code>TextField</code>. The TextFormat properties are <code>null</code>
* by default because if you don't provide values for the properties, Flash
* Player uses its own default formatting. The default formatting that Flash
* Player uses for each property(if property's value is <code>null</code>) is
* as follows:</p>
*
* <p>The default formatting for each property is also described in each
* property description.</p>
*/
export class BitmapFontChar {
public id: string;
public x: number;
public y: number;
public width: number;
public height: number;
public x_offset: number;
public y_offset: number;
public x_advance: number;
public page: number;
public channel: number;
constructor(id: string, x: number,y: number, width: number, height: number,
xoff: number, yoff: number, xadv: number, page: number, channel: number) {
this.id = id;
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.x_offset = xoff;
this.y_offset = yoff;
this.x_advance = xadv;
this.page = page;
this.channel = channel;
}
}