@awayjs/scene
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AwayJS scene classes
43 lines (42 loc) • 2.01 kB
JavaScript
/**
* The TextFormat class represents character formatting information. Use the
* TextFormat class to create specific text formatting for text fields. You
* can apply text formatting to both static and dynamic text fields. The
* properties of the TextFormat class apply to device and embedded fonts.
* However, for embedded fonts, bold and italic text actually require specific
* fonts. If you want to display bold or italic text with an embedded font,
* you need to embed the bold and italic variations of that font.
*
* <p> You must use the constructor <code>new TextFormat()</code> to create a
* TextFormat object before setting its properties. When you apply a
* TextFormat object to a text field using the
* <code>TextField.defaultTextFormat</code> property or the
* <code>TextField.setTextFormat()</code> method, only its defined properties
* are applied. Use the <code>TextField.defaultTextFormat</code> property to
* apply formatting BEFORE you add text to the <code>TextField</code>, and the
* <code>setTextFormat()</code> method to add formatting AFTER you add text to
* the <code>TextField</code>. The TextFormat properties are <code>null</code>
* by default because if you don't provide values for the properties, Flash
* Player uses its own default formatting. The default formatting that Flash
* Player uses for each property(if property's value is <code>null</code>) is
* as follows:</p>
*
* <p>The default formatting for each property is also described in each
* property description.</p>
*/
var BitmapFontChar = /** @class */ (function () {
function BitmapFontChar(id, x, y, width, height, xoff, yoff, xadv, page, channel) {
this.id = id;
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.x_offset = xoff;
this.y_offset = yoff;
this.x_advance = xadv;
this.page = page;
this.channel = channel;
}
return BitmapFontChar;
}());
export { BitmapFontChar };