@awayjs/scene
Version:
AwayJS scene classes
44 lines (43 loc) • 1.9 kB
JavaScript
import { __extends } from "tslib";
import { PrimitiveCylinderPrefab } from '../prefabs/PrimitiveCylinderPrefab';
/**
* A UV Cone primitive sprite.
*/
var PrimitiveConePrefab = /** @class */ (function (_super) {
__extends(PrimitiveConePrefab, _super);
/**
* Creates a new Cone object.
* @param radius The radius of the bottom end of the cone
* @param height The height of the cone
* @param segmentsW Defines the number of horizontal segments that make up the cone. Defaults to 16.
* @param segmentsH Defines the number of vertical segments that make up the cone. Defaults to 1.
* @param yUp Defines whether the cone poles should lay on the Y-axis (true) or on the Z-axis (false).
*/
function PrimitiveConePrefab(material, elementsType, radius, height, segmentsW, segmentsH, closed, yUp) {
if (material === void 0) { material = null; }
if (elementsType === void 0) { elementsType = 'triangle'; }
if (radius === void 0) { radius = 50; }
if (height === void 0) { height = 100; }
if (segmentsW === void 0) { segmentsW = 16; }
if (segmentsH === void 0) { segmentsH = 1; }
if (closed === void 0) { closed = true; }
if (yUp === void 0) { yUp = true; }
return _super.call(this, material, elementsType, 0, radius, height, segmentsW, segmentsH, false, closed, true, yUp) || this;
}
Object.defineProperty(PrimitiveConePrefab.prototype, "radius", {
/**
* The radius of the bottom end of the cone.
*/
get: function () {
return this._pBottomRadius;
},
set: function (value) {
this._pBottomRadius = value;
this._pInvalidatePrimitive();
},
enumerable: false,
configurable: true
});
return PrimitiveConePrefab;
}(PrimitiveCylinderPrefab));
export { PrimitiveConePrefab };