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@awayjs/scene

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import { Graphics } from '@awayjs/graphics'; import { Sprite } from './Sprite'; import { IMaterial } from '@awayjs/renderer'; export declare class MorphSprite extends Sprite { static assetType: string; private static _morphSprites; static getNewMorphSprite(graphics?: Graphics, material?: IMaterial): MorphSprite; private _ratio; private _frameCaches; get assetType(): string; reset(): void; private _blendStyle; private _blendContours; setRatio(ratio: number): void; /** * @inheritDoc */ dispose(): void; clone(): Sprite; } //# sourceMappingURL=MorphSprite.d.ts.map