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@awayjs/scene

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import { IMaterial } from '@awayjs/renderer'; import { PrimitiveCylinderPrefab } from '../prefabs/PrimitiveCylinderPrefab'; /** * A UV Cone primitive sprite. */ export class PrimitiveConePrefab extends PrimitiveCylinderPrefab { /** * The radius of the bottom end of the cone. */ public get radius(): number { return this._pBottomRadius; } public set radius(value: number) { this._pBottomRadius = value; this._pInvalidatePrimitive(); } /** * Creates a new Cone object. * @param radius The radius of the bottom end of the cone * @param height The height of the cone * @param segmentsW Defines the number of horizontal segments that make up the cone. Defaults to 16. * @param segmentsH Defines the number of vertical segments that make up the cone. Defaults to 1. * @param yUp Defines whether the cone poles should lay on the Y-axis (true) or on the Z-axis (false). */ constructor(material: IMaterial = null, elementsType: string = 'triangle', radius: number = 50, height: number = 100, segmentsW: number = 16, segmentsH: number = 1, closed: boolean = true, yUp: boolean = true) { super(material, elementsType, 0, radius, height, segmentsW, segmentsH, false, closed, true, yUp); } }