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@awayjs/scene

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import { EventBase } from '@awayjs/core'; /** * A FocusEvent is dispatched when a entity is focused */ export class TextfieldEvent extends EventBase { /** * Defines the value of the type property of a focusIn3d event object. */ public static CHANGED: string = 'onChanged'; /** * Create a new MouseEvent object. * @param type The type of the MouseEvent. */ constructor(type: string) { super(type); } /** * Creates a copy of the MouseEvent object and sets the value of each property to match that of the original. */ public clone(): TextfieldEvent { const result: TextfieldEvent = new TextfieldEvent(this.type); return result; } }