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@awayjs/scene

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import { TriangleElements } from '@awayjs/renderer'; import { Shape } from '@awayjs/graphics'; import { MaterialBase } from '@awayjs/materials'; import { TextFormat } from './TextFormat'; export declare class TextShape { readonly format: TextFormat; readonly cacheId: string; verts: Array<Float32Array>; uvs: Array<Float32Array>; shape: Shape; fntMaterial: MaterialBase; elements: TriangleElements; private _length; get length(): number; set length(val: number); get hasUV(): boolean; constructor(format: TextFormat, cacheId: string); addChunk(buffer: Float32Array, uvs?: Float32Array): void; get tall(): Float32Array; } //# sourceMappingURL=TextShape.d.ts.map