@awayjs/scene
Version:
AwayJS scene classes
59 lines • 2.53 kB
TypeScript
import { AttributesBuffer } from '@awayjs/stage';
import { GraphicsPath } from '@awayjs/graphics';
import { Rectangle } from '@awayjs/core';
/**
* The TextFormat class represents character formatting information. Use the
* TextFormat class to create specific text formatting for text fields. You
* can apply text formatting to both static and dynamic text fields. The
* properties of the TextFormat class apply to device and embedded fonts.
* However, for embedded fonts, bold and italic text actually require specific
* fonts. If you want to display bold or italic text with an embedded font,
* you need to embed the bold and italic variations of that font.
*
* <p> You must use the constructor <code>new TextFormat()</code> to create a
* TextFormat object before setting its properties. When you apply a
* TextFormat object to a text field using the
* <code>TextField.defaultTextFormat</code> property or the
* <code>TextField.setTextFormat()</code> method, only its defined properties
* are applied. Use the <code>TextField.defaultTextFormat</code> property to
* apply formatting BEFORE you add text to the <code>TextField</code>, and the
* <code>setTextFormat()</code> method to add formatting AFTER you add text to
* the <code>TextField</code>. The TextFormat properties are <code>null</code>
* by default because if you don't provide values for the properties, Flash
* Player uses its own default formatting. The default formatting that Flash
* Player uses for each property(if property's value is <code>null</code>) is
* as follows:</p>
*
* <p>The default formatting for each property is also described in each
* property description.</p>
*/
export declare class TesselatedFontChar {
fill_data: AttributesBuffer;
stroke_data: AttributesBuffer;
fill_data_path: GraphicsPath;
/**
* The width of the char
*/
char_width: number;
glyph_idx: number;
name: string;
fnt_rect: Rectangle;
fnt_uv: Rectangle;
fnt_channel: number;
/**
* What is scale was used for generating last tesselation
* Used for reduce a vertices count
*/
lastTesselatedScale: number;
/**
* the char_codes that this geom has kerning set for
*/
kerningCharCodes: Array<number>;
/**
* the kerning values per char_code
*/
kerningValues: Array<number>;
constructor(fill_data?: AttributesBuffer, stroke_data?: AttributesBuffer, fill_data_path?: GraphicsPath);
dispose(): void;
}
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