@awayjs/scene
Version:
AwayJS scene classes
56 lines • 2 kB
TypeScript
import { IMaterial, ElementsBase } from '@awayjs/renderer';
import { PrimitivePrefabBase } from '../prefabs/PrimitivePrefabBase';
/**
* A UV Cylinder primitive sprite.
*/
export declare class PrimitiveTorusPrefab extends PrimitivePrefabBase {
private _radius;
private _tubeRadius;
private _segmentsR;
private _segmentsT;
private _yUp;
private _numVertices;
/**
* The radius of the torus.
*/
get radius(): number;
set radius(value: number);
/**
* The radius of the inner tube of the torus.
*/
get tubeRadius(): number;
set tubeRadius(value: number);
/**
* Defines the number of horizontal segments that make up the torus. Defaults to 16.
*/
get segmentsR(): number;
set segmentsR(value: number);
/**
* Defines the number of vertical segments that make up the torus. Defaults to 8.
*/
get segmentsT(): number;
set segmentsT(value: number);
/**
* Defines whether the torus poles should lay on the Y-axis (true) or on the Z-axis (false).
*/
get yUp(): boolean;
set yUp(value: boolean);
/**
* Creates a new <code>Torus</code> object.
* @param radius The radius of the torus.
* @param tuebRadius The radius of the inner tube of the torus.
* @param segmentsR Defines the number of horizontal segments that make up the torus.
* @param segmentsT Defines the number of vertical segments that make up the torus.
* @param yUp Defines whether the torus poles should lay on the Y-axis (true) or on the Z-axis (false).
*/
constructor(material?: IMaterial, elementsType?: string, radius?: number, tubeRadius?: number, segmentsR?: number, segmentsT?: number, yUp?: boolean);
/**
* @inheritDoc
*/
_pBuildGraphics(target: ElementsBase, elementsType: string): void;
/**
* @inheritDoc
*/
_pBuildUVs(target: ElementsBase, elementsType: string): void;
}
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