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@awayjs/scene

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import { IMaterial, ElementsBase } from '@awayjs/renderer'; import { PrimitivePrefabBase } from '../prefabs/PrimitivePrefabBase'; /** * A Cylinder primitive sprite. */ export declare class PrimitiveCylinderPrefab extends PrimitivePrefabBase { _pBottomRadius: number; _pSegmentsW: number; _pSegmentsH: number; private _topRadius; private _height; private _topClosed; private _bottomClosed; private _surfaceClosed; private _yUp; private _numVertices; /** * The radius of the top end of the cylinder. */ get topRadius(): number; set topRadius(value: number); /** * The radius of the bottom end of the cylinder. */ get bottomRadius(): number; set bottomRadius(value: number); /** * The radius of the top end of the cylinder. */ get height(): number; set height(value: number); /** * Defines the number of horizontal segments that make up the cylinder. Defaults to 16. */ get segmentsW(): number; set segmentsW(value: number); setSegmentsW(value: number): void; /** * Defines the number of vertical segments that make up the cylinder. Defaults to 1. */ get segmentsH(): number; set segmentsH(value: number); setSegmentsH(value: number): void; /** * Defines whether the top end of the cylinder is closed (true) or open. */ get topClosed(): boolean; set topClosed(value: boolean); /** * Defines whether the bottom end of the cylinder is closed (true) or open. */ get bottomClosed(): boolean; set bottomClosed(value: boolean); /** * Defines whether the cylinder poles should lay on the Y-axis (true) or on the Z-axis (false). */ get yUp(): boolean; set yUp(value: boolean); /** * Creates a new Cylinder object. * @param topRadius The radius of the top end of the cylinder. * @param bottomRadius The radius of the bottom end of the cylinder * @param height The radius of the bottom end of the cylinder * @param segmentsW Defines the number of horizontal segments that make up the cylinder. Defaults to 16. * @param segmentsH Defines the number of vertical segments that make up the cylinder. Defaults to 1. * @param topClosed Defines whether the top end of the cylinder is closed (true) or open. * @param bottomClosed Defines whether the bottom end of the cylinder is closed (true) or open. * @param yUp Defines whether the cone poles should lay on the Y-axis (true) or on the Z-axis (false). */ constructor(material?: IMaterial, elementsType?: string, topRadius?: number, bottomRadius?: number, height?: number, segmentsW?: number, segmentsH?: number, topClosed?: boolean, bottomClosed?: boolean, surfaceClosed?: boolean, yUp?: boolean); /** * @inheritDoc */ _pBuildGraphics(target: ElementsBase, elementsType: string): void; /** * @inheritDoc */ _pBuildUVs(target: ElementsBase, elementsType: string): void; } //# sourceMappingURL=PrimitiveCylinderPrefab.d.ts.map