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@awayjs/scene

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import { IMaterial } from '@awayjs/renderer'; import { PrimitiveCylinderPrefab } from '../prefabs/PrimitiveCylinderPrefab'; /** * A UV Cone primitive sprite. */ export declare class PrimitiveConePrefab extends PrimitiveCylinderPrefab { /** * The radius of the bottom end of the cone. */ get radius(): number; set radius(value: number); /** * Creates a new Cone object. * @param radius The radius of the bottom end of the cone * @param height The height of the cone * @param segmentsW Defines the number of horizontal segments that make up the cone. Defaults to 16. * @param segmentsH Defines the number of vertical segments that make up the cone. Defaults to 1. * @param yUp Defines whether the cone poles should lay on the Y-axis (true) or on the Z-axis (false). */ constructor(material?: IMaterial, elementsType?: string, radius?: number, height?: number, segmentsW?: number, segmentsH?: number, closed?: boolean, yUp?: boolean); } //# sourceMappingURL=PrimitiveConePrefab.d.ts.map