@awayjs/scene
Version:
AwayJS scene classes
57 lines • 2.03 kB
TypeScript
import { IMaterial, ElementsBase } from '@awayjs/renderer';
import { PrimitivePrefabBase } from '../prefabs/PrimitivePrefabBase';
/**
* A Capsule primitive sprite.
*/
export declare class PrimitiveCapsulePrefab extends PrimitivePrefabBase {
private _radius;
private _height;
private _segmentsW;
private _segmentsH;
private _yUp;
private _numVertices;
/**
* The radius of the capsule.
*/
get radius(): number;
set radius(value: number);
/**
* The height of the capsule.
*/
get height(): number;
set height(value: number);
/**
* Defines the number of horizontal segments that make up the capsule. Defaults to 16.
*/
get segmentsW(): number;
set segmentsW(value: number);
/**
* Defines the number of vertical segments that make up the capsule. Defaults to 15. Must be uneven.
*/
get segmentsH(): number;
set segmentsH(value: number);
/**
* Defines whether the capsule poles should lay on the Y-axis (true) or on the Z-axis (false).
*/
get yUp(): boolean;
set yUp(value: boolean);
/**
* Creates a new Capsule object.
* @param radius The radius of the capsule.
* @param height The height of the capsule.
* @param segmentsW Defines the number of horizontal segments that make up the capsule. Defaults to 16.
* @param segmentsH Defines the number of vertical segments that make up the capsule.
* Defaults to 15. Must be uneven value.
* @param yUp Defines whether the capsule poles should lay on the Y-axis (true) or on the Z-axis (false).
*/
constructor(material?: IMaterial, elementsType?: string, radius?: number, height?: number, segmentsW?: number, segmentsH?: number, yUp?: boolean);
/**
* @inheritDoc
*/
_pBuildGraphics(target: ElementsBase, elementsType: string): void;
/**
* @inheritDoc
*/
_pBuildUVs(target: ElementsBase, elementsType: string): void;
}
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