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@awayjs/scene

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import { __extends } from "tslib"; import FrameScriptManager from '../managers/FrameScriptManager'; import { PointerEvent } from './PointerEvent'; /** * A touchEvent is dispatched when a touch event occurs over a touchEnabled object in View. * TODO: we don't have screenZ data, tho this should be easy to implement */ var TouchEvent = /** @class */ (function (_super) { __extends(TouchEvent, _super); /** * Create a new touchEvent object. * @param type The type of the touchEvent. */ function TouchEvent(type) { var _this = _super.call(this, type) || this; /** * Unique identifier of associated touchPoint */ _this.touchPointID = 0; return _this; } /** * Creates a copy of the touchEvent object and sets the value of each property to match that of the original. */ TouchEvent.prototype.clone = function () { var result = new TouchEvent(this.type); /* TODO: Debug / test - look into isDefaultPrevented if (isDefaultPrevented()) result.preventDefault(); */ result.screenX = this.screenX; result.screenY = this.screenY; result.view = this.view; result.containerNode = this.containerNode; result.rootNode = this.rootNode; result.traversable = this.traversable; result.material = this.material; result.uv = this.uv; result.position = this.position; result.normal = this.normal; result.elementIndex = this.elementIndex; result.touchPointID = this.touchPointID; result.ctrlKey = this.ctrlKey; result.shiftKey = this.shiftKey; result._iParentEvent = this; result._iAllowedToPropagate = this._iAllowedToPropagate; return result; }; TouchEvent.prototype._dispatchEvent = function (dispatcher, target) { if (!dispatcher.isMouseDisabled() || this.type == TouchEvent.TOUCH_OUT || this.type == TouchEvent.TOUCH_ROLL_OUT) { dispatcher.container.dispatchEvent(this, target); FrameScriptManager.execute_queue(); } }; /** * Defines the value of the type property of a touchOver3d event object. */ TouchEvent.TOUCH_OVER = 'touchOver3d'; /** * Defines the value of the type property of a touchOut3d event object. */ TouchEvent.TOUCH_OUT = 'touchOut3d'; /** * Defines the value of the type property of a rollOver3d event object. */ TouchEvent.TOUCH_ROLL_OVER = 'touchRollOver3d'; /** * Defines the value of the type property of a rollOut3d event object. */ TouchEvent.TOUCH_ROLL_OUT = 'touchRollOut3d'; /** * Defines the value of the type property of a touchUp3d event object. */ TouchEvent.TOUCH_END = 'touchUp3d'; /** * Defines the value of the type property of a touchDown3d event object. */ TouchEvent.TOUCH_BEGIN = 'touchDown3d'; /** * Defines the value of the type property of a touchMove3d event object. */ TouchEvent.TOUCH_MOVE = 'touchMove3d'; /** * Defines the value of the type property of a click3d event object. */ TouchEvent.TOUCH_TAP = 'tap3d'; return TouchEvent; }(PointerEvent)); export { TouchEvent };