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@awayjs/scene

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import { __extends } from "tslib"; import { EventBase } from '@awayjs/core'; /** * A FocusEvent is dispatched when a entity is focused */ var TextfieldEvent = /** @class */ (function (_super) { __extends(TextfieldEvent, _super); /** * Create a new MouseEvent object. * @param type The type of the MouseEvent. */ function TextfieldEvent(type) { return _super.call(this, type) || this; } /** * Creates a copy of the MouseEvent object and sets the value of each property to match that of the original. */ TextfieldEvent.prototype.clone = function () { var result = new TextfieldEvent(this.type); return result; }; /** * Defines the value of the type property of a focusIn3d event object. */ TextfieldEvent.CHANGED = 'onChanged'; return TextfieldEvent; }(EventBase)); export { TextfieldEvent };